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Nov 2, 2020 at 8:57 comment added bstnhnsl Cool solution. Not really suitable for me. :)
Nov 1, 2020 at 22:53 history edited vklidu CC BY-SA 4.0
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Nov 1, 2020 at 22:42 history edited vklidu CC BY-SA 4.0
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Nov 1, 2020 at 16:44 history edited vklidu CC BY-SA 4.0
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Nov 1, 2020 at 16:12 comment added vklidu @RobinBetts Haha :) Yep :) :) Any hint how to copy negative location? Like now when Light and Empty are not the same distance from world origin, the center point is not at zero X location (I need like Light Y=6 and Empty Y=-16). Thanks
Nov 1, 2020 at 16:07 comment added lemon @vklidu, for fun or not this is a good answer. But yes, transparency x light behavior is very strange...
Nov 1, 2020 at 16:00 comment added vklidu @lemon I use CPU as well ... hmm. Thanks for point out the light, you'r right, not needed at all (light was brighter, but not natural). I think you noticed I don't have a clue what I'm doing here :) I just spent so much time here, so I wanted to post for fun.
Nov 1, 2020 at 15:56 history edited vklidu CC BY-SA 4.0
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Nov 1, 2020 at 15:14 comment added Robin Betts 'Granny's Cure'.. (if it doesn't work, thump it!). Big fan. Especially for one-offs. :) Not every solution has to be a general-purpose tool.
Nov 1, 2020 at 14:52 comment added lemon Immediate crash as soon as I use the Cycles rendering button if with CPU. But nice really! even if a bit faked. Don't think testing backfacing for the area light is useful?
Nov 1, 2020 at 14:39 history answered vklidu CC BY-SA 4.0