Timeline for make a body fall into place
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Oct 31, 2020 at 5:05 | answer | added | Edgel3D | timeline score: 5 | |
Oct 30, 2020 at 15:19 | comment | added | Edgel3D | Blender can do this quite well in fact. It can guarantee a ball or other object/body will not only land on a small target but come to a stop when it gets there. With Blender however there is usually some 'work' involved. Will have to dig out the Blend file(s) and get back later. (2am here at the mo. (yawn) | |
Oct 30, 2020 at 14:56 | history | edited | Robert Gützkow | CC BY-SA 4.0 |
appended answer 200426 as supplemental
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Oct 30, 2020 at 14:26 | review | Close votes | |||
Oct 30, 2020 at 17:08 | |||||
Oct 30, 2020 at 14:14 | comment | added | user110062 | there's no image attachments in the comment, so I uploaded one as an "answer" below. | |
Oct 30, 2020 at 12:58 | comment | added | brockmann | Hi and weclome! Unfortunately no simple question since any kind of simulation approximates real world physics and is dependant on a lot of different properties so it might be more suitable eg. inverting the gravity for this specific simulation... Could you please add a sketch to illustrate what you'd like to achieve? Also I'm not sure whether a rigid body simulation is the right choice and would give the result you expect since the simulated parts are rigid. Does that make sense for a human body? | |
Oct 30, 2020 at 12:20 | review | First posts | |||
Oct 30, 2020 at 17:09 | |||||
Oct 30, 2020 at 12:20 | history | asked | user110062 | CC BY-SA 4.0 |