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Oct 15, 2020 at 22:47 comment added Robin Betts Nothing wrong with Booleans, IMO, so long as they're not a lazy, bad-topo, alternative to cleaner (and sometimes quicker), modelling. Especially if the meshes don't need to deform, have exquisite normals, or to be kept as low-poly as possible. 3D printing doesn't need to fuss about those things.
Oct 15, 2020 at 22:43 comment added jachym michal @Michael Well, they can create ugly topology if you're not careful :). But it's often more of a virtue signaling "Hey, I hate booleans, that means I'm a pro". If you can use them, more power to you :).
Oct 15, 2020 at 22:35 comment added Michael @JachymMichal Would you be willing to explain to me why everyone hates booleans so much? They seem pretty useful to me.
Oct 15, 2020 at 22:29 comment added jachym michal I don't mean to spam all your posts, but this is a really smart way to do it :). Way more elegant than some ugly boolean...
Oct 15, 2020 at 22:20 comment added Michael That produces a remarkably clean mesh, I will have to study these selection tools further. However this also falls prey to the same issue i was experiencing in that the spacing of the holes get further apart when the width of the object increases.
Oct 15, 2020 at 22:16 history edited Robin Betts CC BY-SA 4.0
added 38 characters in body
Oct 15, 2020 at 22:10 history answered Robin Betts CC BY-SA 4.0