Timeline for How to evenly distribute same size holes across a stretched surface
Current License: CC BY-SA 4.0
7 events
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Oct 15, 2020 at 22:47 | comment | added | Robin Betts♦ | Nothing wrong with Booleans, IMO, so long as they're not a lazy, bad-topo, alternative to cleaner (and sometimes quicker), modelling. Especially if the meshes don't need to deform, have exquisite normals, or to be kept as low-poly as possible. 3D printing doesn't need to fuss about those things. | |
Oct 15, 2020 at 22:43 | comment | added | jachym michal | @Michael Well, they can create ugly topology if you're not careful :). But it's often more of a virtue signaling "Hey, I hate booleans, that means I'm a pro". If you can use them, more power to you :). | |
Oct 15, 2020 at 22:35 | comment | added | Michael | @JachymMichal Would you be willing to explain to me why everyone hates booleans so much? They seem pretty useful to me. | |
Oct 15, 2020 at 22:29 | comment | added | jachym michal | I don't mean to spam all your posts, but this is a really smart way to do it :). Way more elegant than some ugly boolean... | |
Oct 15, 2020 at 22:20 | comment | added | Michael | That produces a remarkably clean mesh, I will have to study these selection tools further. However this also falls prey to the same issue i was experiencing in that the spacing of the holes get further apart when the width of the object increases. | |
Oct 15, 2020 at 22:16 | history | edited | Robin Betts♦ | CC BY-SA 4.0 |
added 38 characters in body
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Oct 15, 2020 at 22:10 | history | answered | Robin Betts♦ | CC BY-SA 4.0 |