Timeline for How can I create a point cloud from the surfaces of a model?
Current License: CC BY-SA 3.0
16 events
when toggle format | what | by | license | comment | |
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Sep 17, 2023 at 12:49 | answer | added | Harry McKenzie♦ | timeline score: 0 | |
Dec 19, 2016 at 13:57 | history | reopened |
J Sargent David |
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S Dec 19, 2016 at 13:31 | history | edited | J Sargent | CC BY-SA 3.0 |
added 40 characters in body
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Dec 19, 2016 at 13:29 | review | Reopen votes | |||
Dec 19, 2016 at 13:57 | |||||
Dec 19, 2016 at 13:27 | review | Suggested edits | |||
S Dec 19, 2016 at 13:31 | |||||
Dec 19, 2016 at 13:13 | history | edited | J Sargent | CC BY-SA 3.0 |
added 6 characters in body; edited tags; edited title
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Dec 8, 2014 at 13:21 | history | closed |
gandalf3 Leon Cheung iKlsR |
Needs details or clarity | |
Dec 8, 2014 at 9:07 | review | Close votes | |||
Dec 8, 2014 at 13:21 | |||||
Dec 8, 2014 at 0:39 | history | tweeted | twitter.com/#!/StackBlender/status/541753973871763456 | ||
Dec 7, 2014 at 23:19 | answer | added | user2699 | timeline score: 5 | |
Dec 7, 2014 at 22:14 | answer | added | p2or | timeline score: 14 | |
Dec 7, 2014 at 10:46 | comment | added | stacker | This sound somewhat contradictory, point cloud but no edge or vertex info, just faces. Could you add an image to show what you mean. Vertices are points in space. If you simply want only vertices press 'X' to bring up the delete popup in edit mode and select 'Only Edges & Faces' | |
Dec 7, 2014 at 8:59 | comment | added | gandalf3 | I'm not quite sure what you mean by "no edge or vertex information". Should it look like the model was 3D printed and then scanned? I.e. an arbitrary scattering of points on the surface, regardless of topology? If so, I'd recommend using a particle system. | |
Dec 7, 2014 at 2:33 | comment | added | user1853 | related: blender.stackexchange.com/questions/15990/… | |
Dec 7, 2014 at 0:16 | review | First posts | |||
Dec 7, 2014 at 1:43 | |||||
Dec 7, 2014 at 0:11 | history | asked | Bidski | CC BY-SA 3.0 |