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Sep 17, 2023 at 12:49 answer added Harry McKenzie timeline score: 0
Dec 19, 2016 at 13:57 history reopened J Sargent
David
S Dec 19, 2016 at 13:31 history edited J Sargent CC BY-SA 3.0
added 40 characters in body
Dec 19, 2016 at 13:29 review Reopen votes
Dec 19, 2016 at 13:57
Dec 19, 2016 at 13:27 review Suggested edits
S Dec 19, 2016 at 13:31
Dec 19, 2016 at 13:13 history edited J Sargent CC BY-SA 3.0
added 6 characters in body; edited tags; edited title
Dec 8, 2014 at 13:21 history closed gandalf3
Leon Cheung
iKlsR
Needs details or clarity
Dec 8, 2014 at 9:07 review Close votes
Dec 8, 2014 at 13:21
Dec 8, 2014 at 0:39 history tweeted twitter.com/#!/StackBlender/status/541753973871763456
Dec 7, 2014 at 23:19 answer added user2699 timeline score: 5
Dec 7, 2014 at 22:14 answer added p2or timeline score: 14
Dec 7, 2014 at 10:46 comment added stacker This sound somewhat contradictory, point cloud but no edge or vertex info, just faces. Could you add an image to show what you mean. Vertices are points in space. If you simply want only vertices press 'X' to bring up the delete popup in edit mode and select 'Only Edges & Faces'
Dec 7, 2014 at 8:59 comment added gandalf3 I'm not quite sure what you mean by "no edge or vertex information". Should it look like the model was 3D printed and then scanned? I.e. an arbitrary scattering of points on the surface, regardless of topology? If so, I'd recommend using a particle system.
Dec 7, 2014 at 2:33 comment added user1853 related: blender.stackexchange.com/questions/15990/…
Dec 7, 2014 at 0:16 review First posts
Dec 7, 2014 at 1:43
Dec 7, 2014 at 0:11 history asked Bidski CC BY-SA 3.0