Timeline for animation track with two stripes and second stripe strart where first stripe ends?
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Sep 30, 2020 at 18:13 | answer | added | fram4 | timeline score: 1 | |
Sep 30, 2020 at 17:50 | comment | added | moonboots | I don't really understand your solution, maybe give the answer in the Your Answer field ;) | |
Sep 30, 2020 at 17:46 | comment | added | fram4 | I have got no exact situation, I just try to understand how to work with NLA, Dope Sheet, Action Editor, tracks, etc. It is little bit confusing. I tried to test it and I just found out when I use two Tracks and set Strip:Blending=Combine it works, how I expect. First Track with Stripe move cube from 0,0,0 to 1,0,0 and in second Track with same Stripe continue from 1,0,0 to 2,0,0. So I suppose I cannot put all into one Track, but I have to create and use multiple Tracks. | |
Sep 30, 2020 at 17:15 | comment | added | moonboots | I don't know if you can do it the way you want in the NLA, but if for example you want to make a character walking through a scene, which is a problem pretty close to yours, you need to create a walk cycle (the legs move but the character doesn't move forward), then make the armature follow a curve. For this particular kind of animation, follow path is the way to go. That's why it would be interesting to know what you're trying to do, because there must be a solution. | |
Sep 30, 2020 at 17:09 | comment | added | fram4 | If I understand well, there is no possible to create Stripe (animation) and reuse it whenever I want? If I prepare a Stripe, I have to modify starting position of every stripe depending on final position of previous stripe and this modification I have to do by hands (there is no automatic way). And this modification I can do in Graph Editor. Is it correct? | |
Sep 30, 2020 at 16:04 | comment | added | moonboots | you can restrict the frame range, but yes, not always very convenient, but maybe explain the situation, you could for example parent your animated object to an empty and move the empty, etc... | |
Sep 30, 2020 at 16:01 | comment | added | fram4 | Thank you for your answer. But it (Cycle modifier) will not work when the second stripe will move another axis (eg. from 0,0,0 to 0,1,0). | |
Sep 30, 2020 at 15:34 | comment | added | moonboots | I don't know if it's doable with the NLA, it doesn't look like there's a Cycle modifier in the NLA, but if it is as easy as going from 0,0,0 to 1,0,0 then go to 2,0,0 etc, you can do it without the NLA: Select the action in the Dope Sheet, switch to the Graph Editor with Ctrl Tab, on the left panel choose the track that you want to repeat (X location), open the N panel > click on the Modifiers tab, choose Cycles, and for After, choose Repeat With Offset | |
Sep 30, 2020 at 15:08 | history | asked | fram4 | CC BY-SA 4.0 |