Timeline for Character mesh becomes transparent or reversed when I import it into unity
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Sep 5, 2020 at 23:17 | comment | added | Sam Simpson | Huh! That made perfect sense, and I was very hopeful, but when I flipped the problematic parts of the suit and resaved it still doesn't work. I merged a bunch of vertices and tried a bunch of times to make sure all the normals were doing what they should be but it still imports into Unity as if it's inside out. Any more ideas would be so appreciated! I'm new and I'm so happy to have help! (added images of my suit with the normals showing to the original post, so you can see what I see..) | |
Sep 5, 2020 at 7:13 | comment | added | susu | @moonboots indeed! | |
Sep 5, 2020 at 7:13 | history | edited | susu | CC BY-SA 4.0 |
edited body
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Sep 5, 2020 at 5:17 | comment | added | moonboots | is it not alt N? | |
Sep 4, 2020 at 22:34 | comment | added | Sam Simpson | Excellent! Thank you! I will try that tomorrow! | |
Sep 4, 2020 at 22:24 | history | edited | susu | CC BY-SA 4.0 |
added 117 characters in body
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Sep 4, 2020 at 22:16 | history | answered | susu | CC BY-SA 4.0 |