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susu
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The normals on the object are flipped.

To visualize which normals are facing in or out, enable the option in the 3d viewport overlays > Geometry > Face Orientation

enter image description here

Blue faces are pointing out, orange are pointing in.

Or you can use overlays as well to display face normals.

enter image description here

Normals are displayed as blue lines, and you can choose the length of the lines.

To flip faces, select them and press Alt+FN and select flip normals, or recalculate outside.

The normals on the object are flipped.

To visualize which normals are facing in or out, enable the option in the 3d viewport overlays > Geometry > Face Orientation

enter image description here

Blue faces are pointing out, orange are pointing in.

Or you can use overlays as well to display face normals.

enter image description here

Normals are displayed as blue lines, and you can choose the length of the lines.

To flip faces, select them and press Alt+F and select flip normals, or recalculate outside.

The normals on the object are flipped.

To visualize which normals are facing in or out, enable the option in the 3d viewport overlays > Geometry > Face Orientation

enter image description here

Blue faces are pointing out, orange are pointing in.

Or you can use overlays as well to display face normals.

enter image description here

Normals are displayed as blue lines, and you can choose the length of the lines.

To flip faces, select them and press Alt+N and select flip normals, or recalculate outside.

added 117 characters in body
Source Link
susu
  • 14.2k
  • 3
  • 26
  • 48

The normals on the object are flipped.

To visualize which normals are facing in or out, enable the option in the 3d viewport overlays > Geometry > Face Orientation

enter image description here

Blue faces are pointing out, orange are pointing in.

Or you can display face normalsuse overlays as well to display face normals.

enter image description here

Normals are displayed as blue lines, and you can choose the length of the lines.

To flip faces, select them and press Alt+F and select flip normals, or recalculate outside.

The normals on the object are flipped.

To visualize which normals are facing in or out, enable the option in the 3d viewport overlays > Geometry > Face Orientation

enter image description here

Blue faces are pointing out, orange are pointing in.

Or you can display face normals.

enter image description here

The normals on the object are flipped.

To visualize which normals are facing in or out, enable the option in the 3d viewport overlays > Geometry > Face Orientation

enter image description here

Blue faces are pointing out, orange are pointing in.

Or you can use overlays as well to display face normals.

enter image description here

Normals are displayed as blue lines, and you can choose the length of the lines.

To flip faces, select them and press Alt+F and select flip normals, or recalculate outside.

Source Link
susu
  • 14.2k
  • 3
  • 26
  • 48

The normals on the object are flipped.

To visualize which normals are facing in or out, enable the option in the 3d viewport overlays > Geometry > Face Orientation

enter image description here

Blue faces are pointing out, orange are pointing in.

Or you can display face normals.

enter image description here