Timeline for How can I recreate this well-lit, vibrant, hi-contrast lighting setup?
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Aug 27, 2020 at 16:07 | comment | added | Sujan Sundareswaran | Sure—like I mentioned in the comment to the answer below, I merely followed the tutorial, and removed ambient occlusion from the scene. That was screwing up the shadow values, both the factor and the distance values. | |
Aug 27, 2020 at 16:04 | comment | added | moonboots | oh ok good so maybe give the trick you used to fix your scene | |
Aug 27, 2020 at 15:58 | vote | accept | Sujan Sundareswaran | ||
Aug 27, 2020 at 15:58 | comment | added | Sujan Sundareswaran | Cycles. But I think the tutorial listed below seems to do the trick—I tried the same setup, and got me close to where I was trying to get at. | |
Aug 27, 2020 at 15:46 | comment | added | moonboots | you can use the blend value to make the shadows less sharp, are you working with cycles or eevee? maybe share your file (just leave one object, the plane and the lights) | |
Aug 27, 2020 at 15:42 | comment | added | Sujan Sundareswaran | Yup. But then the shadows get sharp and angular, unlike the softer ones in the reference image. | |
Aug 27, 2020 at 15:41 | comment | added | moonboots | I think it's both a question of material color and lighting, did you try a stronger light (sun)? | |
Aug 27, 2020 at 15:01 | answer | added | HDFX VFX | timeline score: 4 | |
Aug 27, 2020 at 14:53 | history | asked | Sujan Sundareswaran | CC BY-SA 4.0 |