Timeline for Pick an object up and then drop it
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Aug 20, 2020 at 14:31 | vote | accept | MASTER_2E | ||
Aug 20, 2020 at 14:10 | answer | added | moonboots | timeline score: 2 | |
Aug 20, 2020 at 13:45 | comment | added | MASTER_2E | Ok, that is awesome! Can you add this as an answer? Then I will give you the completion. | |
Aug 20, 2020 at 13:34 | comment | added | moonboots | keyframe the 2 following frames: the one just before it is supposed to be affected by the physics (Animated ON), and the following one, when it is affected by the physics (Animated OFF) | |
Aug 20, 2020 at 13:13 | comment | added | MASTER_2E | I just animated the iso and when I uncheck the "animated" option nothing happens, it just hang in space. When I check it back on it then snaps back into the assigned keyframes. | |
Aug 20, 2020 at 13:07 | comment | added | MASTER_2E | Hey, thanks moonboots! That sounds super interesting! Could you explain a little bit further and perhaps add in a screenshot? Seems like this could be the answer. | |
Aug 20, 2020 at 12:04 | comment | added | moonboots | so, instead of using an empty, why don't you animate the object itself and the moment before you want it to be affected by physics, keyframe the Rigid Body Animated option? | |
Aug 20, 2020 at 11:47 | history | asked | MASTER_2E | CC BY-SA 4.0 |