Timeline for How to UV Unwrap properly? (Boat) [duplicate]
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Aug 12, 2020 at 12:38 | vote | accept | Thiago Facchini | ||
Aug 11, 2020 at 17:29 | history | closed |
Timaroberts brockmann Ray Mairlot Duarte Farrajota Ramos♦ |
Duplicate of How to properly unwrap my mesh? | |
Aug 11, 2020 at 12:05 | history | edited | moonboots | CC BY-SA 4.0 |
edited title
|
Aug 11, 2020 at 7:03 | answer | added | moonboots | timeline score: 1 | |
Aug 11, 2020 at 0:27 | review | Close votes | |||
Aug 11, 2020 at 17:29 | |||||
Aug 10, 2020 at 20:11 | comment | added | Thiago Facchini | Yes, but the question is how do I do that? Is there any tutorial or technique explained? | |
Aug 10, 2020 at 19:50 | review | First posts | |||
Aug 10, 2020 at 23:01 | |||||
Aug 10, 2020 at 19:50 | comment | added | moonboots | yes I think using seams would be the best strategy for your object, as you could place your UVmap on a wood plank texture | |
Aug 10, 2020 at 19:43 | history | asked | Thiago Facchini | CC BY-SA 4.0 |