Timeline for Copy framebuffer of 3D View into custom frame buffer
Current License: CC BY-SA 4.0
17 events
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Jul 28, 2021 at 15:39 | answer | added | username | timeline score: 5 | |
Jun 12, 2021 at 14:26 | vote | accept | reg.cs | ||
Feb 5, 2021 at 14:10 | answer | added | J. Bakker | timeline score: 5 | |
Jan 9, 2021 at 15:52 | comment | added | nulladdr |
@reg.cs You get GL_INVALID_ENUM because you cant use GL_FRAMEBUFFER with glBindBuffer , to bind framebuffer you probably need to use glBindFramebuffer .
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Dec 6, 2020 at 12:50 | comment | added | Robert Gützkow | There is an example Python script, but I haven't tested it. | |
Aug 7, 2020 at 22:43 | history | edited | reg.cs | CC BY-SA 4.0 |
Updated example code for a more convenient testing using, added comments, updated example image
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Aug 7, 2020 at 22:11 | comment | added | reg.cs |
I now observed something very strange: the bgl.glBindBuffer(bgl.GL_FRAMEBUFFER, FBO) always fails with bgl.glGetError() = GL_INVALID_ENUM . This is true in my example code above and also in any other code I tried. Can someone explain this? Or does anyone have a working example which includes a bgl.glBindBuffer call? I couldn't find one yet ...
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Aug 7, 2020 at 22:08 | history | edited | reg.cs | CC BY-SA 4.0 |
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Aug 7, 2020 at 13:09 | history | edited | reg.cs | CC BY-SA 4.0 |
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Aug 7, 2020 at 13:02 | history | edited | reg.cs | CC BY-SA 4.0 |
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Aug 7, 2020 at 0:00 | history | tweeted | twitter.com/StackBlender/status/1291524459006955526 | ||
Aug 6, 2020 at 21:06 | history | edited | reg.cs | CC BY-SA 4.0 |
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Aug 6, 2020 at 20:51 | history | edited | reg.cs | CC BY-SA 4.0 |
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Aug 6, 2020 at 20:44 | history | edited | reg.cs | CC BY-SA 4.0 |
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Aug 6, 2020 at 20:36 | history | edited | reg.cs | CC BY-SA 4.0 |
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Aug 6, 2020 at 20:27 | review | First posts | |||
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Aug 6, 2020 at 20:24 | history | asked | reg.cs | CC BY-SA 4.0 |