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Jul 28, 2021 at 15:39 answer added username timeline score: 5
Jun 12, 2021 at 14:26 vote accept reg.cs
Feb 5, 2021 at 14:10 answer added J. Bakker timeline score: 5
Jan 9, 2021 at 15:52 comment added nulladdr @reg.cs You get GL_INVALID_ENUM because you cant use GL_FRAMEBUFFER with glBindBuffer, to bind framebuffer you probably need to use glBindFramebuffer.
Dec 6, 2020 at 12:50 comment added Robert Gützkow There is an example Python script, but I haven't tested it.
Aug 7, 2020 at 22:43 history edited reg.cs CC BY-SA 4.0
Updated example code for a more convenient testing using, added comments, updated example image
Aug 7, 2020 at 22:11 comment added reg.cs I now observed something very strange: the bgl.glBindBuffer(bgl.GL_FRAMEBUFFER, FBO) always fails with bgl.glGetError() = GL_INVALID_ENUM. This is true in my example code above and also in any other code I tried. Can someone explain this? Or does anyone have a working example which includes a bgl.glBindBuffer call? I couldn't find one yet ...
Aug 7, 2020 at 22:08 history edited reg.cs CC BY-SA 4.0
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Aug 7, 2020 at 0:00 history tweeted twitter.com/StackBlender/status/1291524459006955526
Aug 6, 2020 at 21:06 history edited reg.cs CC BY-SA 4.0
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Aug 6, 2020 at 20:51 history edited reg.cs CC BY-SA 4.0
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Aug 6, 2020 at 20:27 review First posts
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Aug 6, 2020 at 20:24 history asked reg.cs CC BY-SA 4.0