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moonboots
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You can improve the weight painting a bit and enable the Armature modifier's Preserve Volume option, but it won't improve the thing a lot. What you can do though is create a new shape key and move up the arm fold's edge loop so that the armmarm bends the way you want, and if you don't want to manipulate the shape keys everytime you bend the forearm, I guess you need to create a driver.

enter image description here

You can improve the weight painting a bit and enable the Armature modifier's Preserve Volume option, but it won't improve the thing a lot. What you can do though is create a new shape key and move up the arm fold's edge loop so that the armm bends the way you want, and if you don't want to manipulate the shape keys everytime you bend the forearm, I guess you need to create a driver.

enter image description here

You can improve the weight painting a bit and enable the Armature modifier's Preserve Volume option, but it won't improve the thing a lot. What you can do though is create a new shape key and move up the arm fold's edge loop so that the arm bends the way you want, and if you don't want to manipulate the shape keys everytime you bend the forearm, I guess you need to create a driver.

enter image description here

Source Link
moonboots
  • 167.7k
  • 8
  • 114
  • 181

You can improve the weight painting a bit and enable the Armature modifier's Preserve Volume option, but it won't improve the thing a lot. What you can do though is create a new shape key and move up the arm fold's edge loop so that the armm bends the way you want, and if you don't want to manipulate the shape keys everytime you bend the forearm, I guess you need to create a driver.

enter image description here