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Aug 8, 2020 at 3:02 review First posts
Aug 8, 2020 at 8:50
Aug 5, 2020 at 17:28 comment added moonboots You could also select all in Edit mode and Mesh > Symmetrize, then choose the axis in the Operator box. Actually you couldn' apply the exact same bevel unless you copy its parameters which would be a bit tedious; what you could have done, other than Mirror or Symmetrize, is bevel the 4 corners at the same time, or give each corner a Bevel Weight in the N panel and give your object a Bevel modifier, which would be a non-destructive way
S Aug 5, 2020 at 11:19 history suggested Nxdhin CC BY-SA 4.0
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Aug 5, 2020 at 5:40 review Suggested edits
S Aug 5, 2020 at 11:19
Aug 5, 2020 at 5:27 comment added Chesphendshil Deleting half of the object and getting everything into position for the mirror to work did what I wanted, I didn't really get my question answered but my problem in the model was solved. thank you.
Aug 5, 2020 at 5:25 vote accept Chesphendshil
Aug 5, 2020 at 5:15 comment added Chesphendshil I messed around with mirror a bunch and almost managed to pull it off, it seems to be mirroring from the X on the object workpoint instead of the global (I hope I'm using the right terminology), My problem would be solved if I could just move my workpoint(but not my model) 6 inches positive Y ...
Aug 5, 2020 at 4:30 history answered Sam CC BY-SA 4.0