Timeline for How can I get a cabinet projection camera?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Dec 5, 2013 at 22:54 | history | edited | gandalf3 |
edited tags
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Oct 22, 2013 at 3:21 | comment | added | wchargin | @RóbertLászlóPáli yes but that introduces problems of its own: you'll need a huge range of camera depth, for one thing, which could lose precision as well as causing unnecessary BVH calculations. When Cycles gets volumetric rendering, that could result in an undesirable increase thereof (because you're going through a ton of fog just to get to those objects). It also might mess with emission, but I'm not sure. | |
Jul 23, 2013 at 10:47 | comment | added | Róbert László Páli | You may use a FOV value below 1 degree, put the cam very far away (to the proper distance), and shivt the camera (with a value around the cams distance). Such low FOV will result a render that looks like isometric. (Actually nearing 0 with FOV will LIM the image to the isometric.) | |
Jul 19, 2013 at 19:31 | answer | added | Aldrik | timeline score: 7 | |
Jul 18, 2013 at 17:44 | history | tweeted | twitter.com/#!/StackBlender/status/357918733269868544 | ||
Jul 18, 2013 at 16:40 | answer | added | Róbert László Páli | timeline score: 15 | |
Jul 18, 2013 at 16:02 | comment | added | CharlesL | @Aldrik, that works with perspective, but doesn't affect anything in orthographic. | |
Jul 18, 2013 at 15:47 | comment | added | Aldrik | Shearing can be accomplished using the Shift camera setting. | |
Jul 18, 2013 at 15:17 | history | edited | Alvin Wong | CC BY-SA 3.0 |
corrected projection name
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Jul 18, 2013 at 15:06 | history | asked | Alvin Wong | CC BY-SA 3.0 |