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Dec 5, 2013 at 22:54 history edited gandalf3
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Oct 22, 2013 at 3:21 comment added wchargin @RóbertLászlóPáli yes but that introduces problems of its own: you'll need a huge range of camera depth, for one thing, which could lose precision as well as causing unnecessary BVH calculations. When Cycles gets volumetric rendering, that could result in an undesirable increase thereof (because you're going through a ton of fog just to get to those objects). It also might mess with emission, but I'm not sure.
Jul 23, 2013 at 10:47 comment added Róbert László Páli You may use a FOV value below 1 degree, put the cam very far away (to the proper distance), and shivt the camera (with a value around the cams distance). Such low FOV will result a render that looks like isometric. (Actually nearing 0 with FOV will LIM the image to the isometric.)
Jul 19, 2013 at 19:31 answer added Aldrik timeline score: 7
Jul 18, 2013 at 17:44 history tweeted twitter.com/#!/StackBlender/status/357918733269868544
Jul 18, 2013 at 16:40 answer added Róbert László Páli timeline score: 15
Jul 18, 2013 at 16:02 comment added CharlesL @Aldrik, that works with perspective, but doesn't affect anything in orthographic.
Jul 18, 2013 at 15:47 comment added Aldrik Shearing can be accomplished using the Shift camera setting.
Jul 18, 2013 at 15:17 history edited Alvin Wong CC BY-SA 3.0
corrected projection name
Jul 18, 2013 at 15:06 history asked Alvin Wong CC BY-SA 3.0