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Aug 21, 2020 at 12:19 vote accept Elìa1995
Jul 31, 2020 at 5:43 answer added R. Navega timeline score: 8
Jul 30, 2020 at 5:16 comment added Elìa1995 Let us continue this discussion in chat.
Jul 30, 2020 at 5:15 history edited Elìa1995 CC BY-SA 4.0
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Jul 30, 2020 at 5:10 comment added Elìa1995 I’m gonna try to duplicate and separate the polygons where I want the tufts to start from and clip them inside the model, removing the subdivision modifier from them... then I guess I can just poke and extrude them with triangles without consequences? There comes a problem later tho, how do I join them to the character before exporting the model? Wouldn’t they get subdivided and thus destroyed?
Jul 29, 2020 at 21:35 comment added jackiejake One more thing, I realized you mentioned the tufts didn't look "extruded" from the model in the sketchfab example. One technique I've seen for similar effect: Select a single edge or face in edit mode, duplicate and separate the selection. The new object has a separate copy of the modifiers, so you can disable or apply subsurf and further box-model from there.
Jul 29, 2020 at 16:04 comment added jackiejake Yeah, subdivision surface alone won't work with tufts. This answer might provide some solutions to try, like creasing with an edge split modifier: blender.stackexchange.com/questions/6425/…
Jul 29, 2020 at 15:58 comment added Elìa1995 Yeah, I'm using subdivision surface
Jul 29, 2020 at 15:38 comment added jackiejake Are you using the Subdivision Surface modifier? You could possibly separate the fur into it's own Object, without subsurf.
Jul 29, 2020 at 5:38 comment added Elìa1995 Interesting... rather than being extruded from the model, they look like they’re separate meshes... but I still can’t figure out how they gave them that shape!
Jul 28, 2020 at 9:46 comment added jackiejake In my limited experience, it's hard to get decent-looking "tufts" without relying on sneaky tris or single vertices pulled outwards. Those work great for some toony styles and game engines, but if you're not careful it can lead to awful topology, and it falls apart with Subsurf modifier. --- One technique (sans subsurf) is to stagger the extrusions to make "clumps" of fur that start at a shared base, but come to a point. This model's wireframe is a good example: sketchfab.com/3d-models/fidget-de348c9971d741abbbb1230139325b54
Jul 28, 2020 at 8:22 history asked Elìa1995 CC BY-SA 4.0