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Timeline for How to use Rigify without 3dmodel?

Current License: CC BY-SA 4.0

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Jul 12, 2020 at 18:25 comment added amaterasu.qbb The second image is closer to the result I want. The reason is that the DEF bone (not actually a bone) in the rig is firmly following the controller. Is it possible to reflect this in the metarig? Also, why is the number of DEF bone joints more than the metarig? Is it set up somewhere else? While this is useful for squash & stretch, I don't think it's suitable for realistically inclined characters.
Jul 12, 2020 at 18:00 comment added amaterasu.qbb i edited a post please check.
Jul 12, 2020 at 12:43 history answered CGDive CC BY-SA 4.0