Timeline for Add proximity loops to sharp edge without affecting mesh shape
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Jan 14, 2015 at 20:28 | history | edited | iKlsR | CC BY-SA 3.0 |
edited title
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Oct 29, 2014 at 17:50 | vote | accept | Omar Emara | ||
Oct 24, 2014 at 20:00 | comment | added | MarcClintDion | I'm fairly certain that adding loops will ruin the cylindrical look along the length of the model since they will continue past the point you are focusing on. | |
Oct 24, 2014 at 12:12 | history | tweeted | twitter.com/#!/StackBlender/status/525620970220814336 | ||
Oct 24, 2014 at 11:37 | answer | added | iKlsR | timeline score: 4 | |
Oct 24, 2014 at 10:46 | comment | added | Omar Emara | I dont want a crease because I will export this to another program so I should use proximity loops | |
Oct 24, 2014 at 10:22 | comment | added | someonewithpc | Press Shift + E to make a crease. wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Generate/… | |
Oct 24, 2014 at 9:33 | history | asked | Omar Emara | CC BY-SA 3.0 |