Timeline for Tips for making Mesh Rigid-body collision shapes more stable
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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May 1, 2021 at 9:30 | comment | added | Mikko Rantalainen | Torus cannot be split into finite convex hull objects because its parts will always have concave segments. It's possible to approximate collisions with splitted parts as convex hull but even this requires lots of manual setup. | |
Dec 8, 2013 at 9:34 | history | edited | iKlsR | CC BY-SA 3.0 |
added 7 characters in body
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Jul 14, 2013 at 19:10 | comment | added | gandalf3 | @Aldrik I think they mean splitting it into separate (convex hull) objects and using constraints to hold them together. I haven't tested this yet, but it could work. | |
Jul 14, 2013 at 18:16 | history | made wiki | Post Made Community Wiki by iKlsR | ||
Jul 14, 2013 at 16:38 | comment | added | Aldrik | Convex hull will not allow objects to fall through a torus. Mesh should be used. | |
Jul 14, 2013 at 7:49 | history | answered | Rosebarb | CC BY-SA 3.0 |