Skip to main content
links to the wiki
Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k

#Multiple objects

This can be done with a combination of transform snappingtransform snapping and 3D cursor snapping3D cursor snapping.

  1. Snap the cursor the the point vertex by selecting it in edit mode (↹ Tab) and pressing ⇧ ShiftS> Cursor to selected:

enter image description here

  1. Set the pivot pointpivot point to 3D cursor (.)

  2. Set the snap element to vertex and the snap target to Center in 3D view > Header:

enter image description here

  1. In object mode, grab the pointer object and move it over the target vertex while holding ⎈ Ctrl:

enter image description here


Single mesh

If everything wasis in the same mesh, you don't even need to use the 3D cursor:

  1. Select the geometry you want to move, making sure the vertex on the tip is active (last selected, appears white):

enter image description here

  1. Set the snap target to Active:

enter image description here

  1. Snap away by holding ⎈ Ctrl.

enter image description here

Note that you can also enable snapping without holding ⎈ Ctrl by clicking the magnet icon in 3D view > header, then things will snap by default and holding ⎈ Ctrl will make them not snap.

This can be done with a combination of transform snapping and 3D cursor snapping.

  1. Snap the cursor the the point vertex by selecting it in edit mode (↹ Tab) and pressing ⇧ ShiftS> Cursor to selected:

enter image description here

  1. Set the pivot point to 3D cursor (.)

  2. Set the snap element to vertex and the snap target to Center in 3D view > Header:

enter image description here

  1. In object mode, grab the pointer object and move it over the target vertex while holding ⎈ Ctrl:

enter image description here


If everything was in the same mesh, you don't even need to use the 3D cursor:

  1. Select the geometry you want to move, making sure the vertex on the tip is active (last selected, appears white):

enter image description here

  1. Set the snap target to Active:

enter image description here

  1. Snap away by holding ⎈ Ctrl.

enter image description here

Note that you can also enable snapping without holding ⎈ Ctrl by clicking the magnet icon in 3D view > header, then things will snap by default and holding ⎈ Ctrl will make them not snap.

#Multiple objects

This can be done with a combination of transform snapping and 3D cursor snapping.

  1. Snap the cursor the the point vertex by selecting it in edit mode (↹ Tab) and pressing ⇧ ShiftS> Cursor to selected:

enter image description here

  1. Set the pivot point to 3D cursor (.)

  2. Set the snap element to vertex and the snap target to Center in 3D view > Header:

enter image description here

  1. In object mode, grab the pointer object and move it over the target vertex while holding ⎈ Ctrl:

enter image description here


Single mesh

If everything is in the same mesh, you don't even need to use the 3D cursor:

  1. Select the geometry you want to move, making sure the vertex on the tip is active (last selected, appears white):

enter image description here

  1. Set the snap target to Active:

enter image description here

  1. Snap away by holding ⎈ Ctrl.

enter image description here

Note that you can also enable snapping without holding ⎈ Ctrl by clicking the magnet icon in 3D view > header, then things will snap by default and holding ⎈ Ctrl will make them not snap.

added 785 characters in body
Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k

This can be done with a combination of transform snapping and 3D cursor snapping.

  1. Snap the cursor the the point vertex by selecting it in edit mode (↹ Tab) and pressing ⇧ ShiftS> Cursor to selected:

enter image description here

  1. Set the pivot point to 3D cursor (.)

  2. Set the snap element to vertex and the snap target to Center in 3D view > Header:

enter image description here

  1. In object mode, grab the pointer object and move it over the target vertex while holding ⎈ Ctrl:

enter image description here


If everything was in the same mesh, you don't even need to use the 3D cursor:

  1. Select the geometry you want to move, making sure the vertex on the tip is active (last selected, appears white):

enter image description here

  1. Set the snap target to Active:

enter image description here

  1. Snap away by holding ⎈ Ctrl.

enter image description here

Note that you can also enable snapping without holding ⎈ Ctrl by clicking the magnet icon in 3D view > header, then things will snap by default and holding ⎈ Ctrl will make them not snap.

This can be done with a combination of transform snapping and 3D cursor snapping.

  1. Snap the cursor the the point vertex by selecting it in edit mode (↹ Tab) and pressing ⇧ ShiftS> Cursor to selected:

enter image description here

  1. Set the pivot point to 3D cursor (.)

  2. Set the snap element to vertex and the snap target to Center in 3D view > Header:

enter image description here

  1. In object mode, grab the pointer object and move it over the target vertex while holding ⎈ Ctrl:

enter image description here

This can be done with a combination of transform snapping and 3D cursor snapping.

  1. Snap the cursor the the point vertex by selecting it in edit mode (↹ Tab) and pressing ⇧ ShiftS> Cursor to selected:

enter image description here

  1. Set the pivot point to 3D cursor (.)

  2. Set the snap element to vertex and the snap target to Center in 3D view > Header:

enter image description here

  1. In object mode, grab the pointer object and move it over the target vertex while holding ⎈ Ctrl:

enter image description here


If everything was in the same mesh, you don't even need to use the 3D cursor:

  1. Select the geometry you want to move, making sure the vertex on the tip is active (last selected, appears white):

enter image description here

  1. Set the snap target to Active:

enter image description here

  1. Snap away by holding ⎈ Ctrl.

enter image description here

Note that you can also enable snapping without holding ⎈ Ctrl by clicking the magnet icon in 3D view > header, then things will snap by default and holding ⎈ Ctrl will make them not snap.

Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k

This can be done with a combination of transform snapping and 3D cursor snapping.

  1. Snap the cursor the the point vertex by selecting it in edit mode (↹ Tab) and pressing ⇧ ShiftS> Cursor to selected:

enter image description here

  1. Set the pivot point to 3D cursor (.)

  2. Set the snap element to vertex and the snap target to Center in 3D view > Header:

enter image description here

  1. In object mode, grab the pointer object and move it over the target vertex while holding ⎈ Ctrl:

enter image description here