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This is my way of making holes. It's probably not the best one, but looks good enough for me.

  1. We subdivide a plane one time to many, and select 4 quads for each hole.

Subdivided plane

  1. We do inset. (I)

Inset

  1. We use Mesh: LoopTools add-on (just enable it) using Cicrcle tool.

(in edit mode right click and then LoopTools->Circle)

Circle

  1. Inset one more time. (I)

Inset Twice

  1. Extrude downwards. (E)

Extruded

  1. Add Subdivision Surface modifier

subdivided

  1. Smooth shading (subdivided 2 times)

Smooth shading

  1. Render Eevee

Eevee

To make hole sharper you can make more insets, and extrude down several times to put loop-cuts in all holes.

Insets

This is my way of making holes. It's probably not the best one, but looks good enough for me.

  1. We subdivide a plane one time to many, and select 4 quads for each hole.

Subdivided plane

  1. We do inset. (I)

Inset

  1. We use Mesh: LoopTools add-on (just enable it) using Cicrcle tool.

(in edit mode right click and then LoopTools->Circle)

Circle

  1. Inset one more time. (I)

Inset Twice

  1. Extrude downwards. (E)

Extruded

  1. Add Subdivision Surface modifier

subdivided

  1. Smooth shading (subdivided 2 times)

Smooth shading

  1. Render Eevee

Eevee

To make hole sharper you can make more insets.

Insets

This is my way of making holes. It's probably not the best one, but looks good enough for me.

  1. We subdivide a plane one time to many, and select 4 quads for each hole.

Subdivided plane

  1. We do inset. (I)

Inset

  1. We use Mesh: LoopTools add-on (just enable it) using Cicrcle tool.

(in edit mode right click and then LoopTools->Circle)

Circle

  1. Inset one more time. (I)

Inset Twice

  1. Extrude downwards. (E)

Extruded

  1. Add Subdivision Surface modifier

subdivided

  1. Smooth shading (subdivided 2 times)

Smooth shading

  1. Render Eevee

Eevee

To make hole sharper you can make more insets, and extrude down several times to put loop-cuts in all holes.

Insets

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This is my way of making holes. It's probably not the best one, but looks good enough for me.

  1. We subdivide a plane one time to many, and select 4 quads for each hole.

Subdivided plane

  1. We do inset twice. (I)

Inset twiceInset

  1. We use Mesh: LoopTools add-on (just enable it) using Cicrcle tool.

(in edit mode right click and then LoopTools->Circle)

CircleCircle

  1. Extrude downwardsInset one more time. (EI)

ExtrudedInset Twice

  1. Added Bevel modifierExtrude downwards. (5 segmentsE)

BeveledExtruded

  1. Smooth shadingAdd Subdivision Surface modifier

enter image description heresubdivided

7.a) Render Eevee

  1. Smooth shading (subdivided 2 times)

Render EeveeSmooth shading

7.b) Render Cycles

  1. Render Eevee

Render CyclesEevee

The inset sizes are important. To small or to large create artifacts. They need to be just rightmake hole sharper you can make more insets.

Insets

This is my way of making holes. It's probably not the best one, but looks good enough for me.

  1. We subdivide a plane one time to many, and select 4 quads for each hole.

Subdivided plane

  1. We do inset twice. (I)

Inset twice

  1. We use Mesh: LoopTools add-on (just enable it) using Cicrcle tool.

(in edit mode right click and then LoopTools->Circle)

Circle

  1. Extrude downwards. (E)

Extruded

  1. Added Bevel modifier (5 segments)

Beveled

  1. Smooth shading

enter image description here

7.a) Render Eevee

Render Eevee

7.b) Render Cycles

Render Cycles

The inset sizes are important. To small or to large create artifacts. They need to be just right.

This is my way of making holes. It's probably not the best one, but looks good enough for me.

  1. We subdivide a plane one time to many, and select 4 quads for each hole.

Subdivided plane

  1. We do inset. (I)

Inset

  1. We use Mesh: LoopTools add-on (just enable it) using Cicrcle tool.

(in edit mode right click and then LoopTools->Circle)

Circle

  1. Inset one more time. (I)

Inset Twice

  1. Extrude downwards. (E)

Extruded

  1. Add Subdivision Surface modifier

subdivided

  1. Smooth shading (subdivided 2 times)

Smooth shading

  1. Render Eevee

Eevee

To make hole sharper you can make more insets.

Insets

Source Link

This is my way of making holes. It's probably not the best one, but looks good enough for me.

  1. We subdivide a plane one time to many, and select 4 quads for each hole.

Subdivided plane

  1. We do inset twice. (I)

Inset twice

  1. We use Mesh: LoopTools add-on (just enable it) using Cicrcle tool.

(in edit mode right click and then LoopTools->Circle)

Circle

  1. Extrude downwards. (E)

Extruded

  1. Added Bevel modifier (5 segments)

Beveled

  1. Smooth shading

enter image description here

7.a) Render Eevee

Render Eevee

7.b) Render Cycles

Render Cycles

The inset sizes are important. To small or to large create artifacts. They need to be just right.