Timeline for Ocean plane shader with transparency
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
May 24, 2020 at 17:42 | comment | added | jachym michal | They don't ignore it :). Transmission is not transparency. It works the same as glass/water and gives a slight color tint. It also reflects environment colors, even when base color is pure white. | |
May 24, 2020 at 17:33 | comment | added | Ferwous | Also maybe you know this but, why does changing the base color change the way it looks? I thought transmissive materials ignore the base color? | |
May 24, 2020 at 17:30 | comment | added | jachym michal | You're right, the roughness should probably be lower, but since there's a rough bump map, it doesn't make a difference here :). | |
May 24, 2020 at 17:28 | vote | accept | Ferwous | ||
May 24, 2020 at 17:28 | comment | added | Ferwous | Ahh yes changing the diffuse color from black to light and adding the seabed did the trick. Thank you!! Also isnt water rougness just zero? maybe put 0.3 in transmission rougness makes more sense. But maybe I'm wrong | |
May 24, 2020 at 15:51 | history | answered | jachym michal | CC BY-SA 4.0 |