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May 25, 2020 at 12:01 comment added batFINGER @Lukasz-40sth on a case by case basis. Relative makes it difficult to maintain a Constant offset (and vice versa)
May 25, 2020 at 11:59 comment added Lukasz-40sth That's why it's better to use Relative Offset as it takes the object's size.
May 25, 2020 at 11:33 review First posts
May 25, 2020 at 12:03
May 25, 2020 at 11:25 vote accept Eiws Not
May 25, 2020 at 10:44 comment added Robin Betts @batFINGER has answered this.. this is just putting the same thing another way. The constant offset is in Blender units, but in the Object Space of the modified object. If you scale the object, (as opposed to scaling its mesh, which you would do by scaling it in Edit Mode) then the object's space is scaled with it.
May 25, 2020 at 9:44 answer added batFINGER timeline score: 5
May 24, 2020 at 12:44 history asked Eiws Not CC BY-SA 4.0