Timeline for Does array modifier constant offset use blender units or the object's radius?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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May 25, 2020 at 12:01 | comment | added | batFINGER | @Lukasz-40sth on a case by case basis. Relative makes it difficult to maintain a Constant offset (and vice versa) | |
May 25, 2020 at 11:59 | comment | added | Lukasz-40sth | That's why it's better to use Relative Offset as it takes the object's size. | |
May 25, 2020 at 11:33 | review | First posts | |||
May 25, 2020 at 12:03 | |||||
May 25, 2020 at 11:25 | vote | accept | Eiws Not | ||
May 25, 2020 at 10:44 | comment | added | Robin Betts♦ | @batFINGER has answered this.. this is just putting the same thing another way. The constant offset is in Blender units, but in the Object Space of the modified object. If you scale the object, (as opposed to scaling its mesh, which you would do by scaling it in Edit Mode) then the object's space is scaled with it. | |
May 25, 2020 at 9:44 | answer | added | batFINGER | timeline score: 5 | |
May 24, 2020 at 12:44 | history | asked | Eiws Not | CC BY-SA 4.0 |