Timeline for Blender 2.81: How do I import the rig correctly?
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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May 23, 2020 at 22:00 | history | bounty ended | CommunityBot | ||
May 20, 2020 at 13:18 | vote | accept | tmighty | ||
May 20, 2020 at 12:54 | comment | added | Leander | @tmighty Editing the bones in edit mode does not change the skinning. | |
May 20, 2020 at 12:45 | comment | added | R-800 | It may be worth pointing out that the importing and exporting of file types between programs can often have all manner of conversion difficulties. Sometimes we have to work with what the software gives us. In your case, you seem to have quite a lot going right in your file after the import. It could have been much worse. | |
May 20, 2020 at 12:39 | comment | added | R-800 | I never saw any model in what I imported. Only bones and animation. If there is a model also, I didn't see it, nor do I know why. But the animation seems to work the same way, both before and after this adjustment. So it's possible that the skin will be unaffected. If it is affected, it can most likely be fixed with weight painting. Not ideal, but at least afterwards, you can continue with your project. | |
May 20, 2020 at 12:34 | comment | added | tmighty | Thank you. Does rotating the bones not change the skinning? | |
May 20, 2020 at 12:28 | history | edited | R-800 | CC BY-SA 4.0 |
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May 20, 2020 at 12:25 | history | undeleted | R-800 | ||
May 20, 2020 at 12:19 | history | deleted | R-800 | via Vote | |
May 20, 2020 at 12:14 | history | answered | R-800 | CC BY-SA 4.0 |