Timeline for Setting transparency on mesh from inside, but not outside
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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May 21, 2020 at 2:19 | vote | accept | hiigaran | ||
May 20, 2020 at 13:29 | answer | added | R-800 | timeline score: 1 | |
May 20, 2020 at 9:35 | comment | added | hiigaran | Yeah, that's the problem with this experiment. Best analogy I can come up with is to think of each face of the inner sphere as an individual TV screen, and each screen displays what is seen by a camera on each face of the outer sphere. So if you were inside the inner sphere, you should see an X-ray effect applied only to the inner and outer spheres, but if you viewed the outer sphere from the outside, you should see the material assigned to it. | |
May 20, 2020 at 9:24 | comment | added | Robin Betts♦ | Still unclear, to me... could you illustrate (however roughly) the desired end effect? | |
May 20, 2020 at 8:37 | comment | added | hiigaran | That would work, if I was only working with the external sphere. The inner sphere would block visibility to the outer sphere's faces, though. | |
May 20, 2020 at 8:29 | comment | added | moonboots | maybe the Input > Geometry node > Backfacing output socket is what you're looking for? Once plugged into the factor of a Mix Shader it allows you to create 2 different materials for each side of a face, in your case it would be opaque/transparent | |
May 20, 2020 at 8:18 | history | asked | hiigaran | CC BY-SA 4.0 |