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May 21, 2020 at 2:19 vote accept hiigaran
May 20, 2020 at 13:29 answer added R-800 timeline score: 1
May 20, 2020 at 9:35 comment added hiigaran Yeah, that's the problem with this experiment. Best analogy I can come up with is to think of each face of the inner sphere as an individual TV screen, and each screen displays what is seen by a camera on each face of the outer sphere. So if you were inside the inner sphere, you should see an X-ray effect applied only to the inner and outer spheres, but if you viewed the outer sphere from the outside, you should see the material assigned to it.
May 20, 2020 at 9:24 comment added Robin Betts Still unclear, to me... could you illustrate (however roughly) the desired end effect?
May 20, 2020 at 8:37 comment added hiigaran That would work, if I was only working with the external sphere. The inner sphere would block visibility to the outer sphere's faces, though.
May 20, 2020 at 8:29 comment added moonboots maybe the Input > Geometry node > Backfacing output socket is what you're looking for? Once plugged into the factor of a Mix Shader it allows you to create 2 different materials for each side of a face, in your case it would be opaque/transparent
May 20, 2020 at 8:18 history asked hiigaran CC BY-SA 4.0