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Timeline for Appending hotkeys to default keymap

Current License: CC BY-SA 3.0

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Dec 17, 2020 at 6:23 vote accept Matt Ostgard
Nov 3, 2020 at 12:29 answer added ArdeaAlba timeline score: 2
Feb 18, 2019 at 21:20 comment added Yashar Khanpour I solved the same problem with thread and sleep. take a look at blender.stackexchange.com/a/131268/68895
Feb 8, 2019 at 2:37 comment added Matt Ostgard @Teck-freak Oh wow thanks for the reply. I ended up doing exactly that. Every time I update blender I re-execute the script. Not ideal, but better than nothing. I've been using that same script since 2014.
Dec 28, 2018 at 22:09 comment added Teck-freak Hey, I know this is old, but I just stumbled over. Couldn't you export the keymap, use a script to overwrite or append to the keymap and then re-import it? You'd have to do that once for each blender-installation, but only once ... Still I agree that a "Partial Keymap"-feature would be cool.
Oct 16, 2014 at 2:48 comment added ruckus Sorry can't help then i do simple stuff. i.e. 9-10 lines each.
Oct 15, 2014 at 22:45 comment added Matt Ostgard Defining a new context keymap overwrites defaults... which actually doesn't make much sense because that would mean the default keymaps were already executed. It must not work the way I thought. Still confused.
Oct 15, 2014 at 22:36 history edited Matt Ostgard CC BY-SA 3.0
added 3 characters in body
Oct 15, 2014 at 22:35 comment added ruckus Would it be possible to define Veiw2D earlier in the script?
Oct 15, 2014 at 22:22 review First posts
Oct 16, 2014 at 0:24
Oct 15, 2014 at 22:21 history asked Matt Ostgard CC BY-SA 3.0