Timeline for Appending hotkeys to default keymap
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Dec 17, 2020 at 6:23 | vote | accept | Matt Ostgard | ||
Nov 3, 2020 at 12:29 | answer | added | ArdeaAlba | timeline score: 2 | |
Feb 18, 2019 at 21:20 | comment | added | Yashar Khanpour | I solved the same problem with thread and sleep. take a look at blender.stackexchange.com/a/131268/68895 | |
Feb 8, 2019 at 2:37 | comment | added | Matt Ostgard | @Teck-freak Oh wow thanks for the reply. I ended up doing exactly that. Every time I update blender I re-execute the script. Not ideal, but better than nothing. I've been using that same script since 2014. | |
Dec 28, 2018 at 22:09 | comment | added | Teck-freak | Hey, I know this is old, but I just stumbled over. Couldn't you export the keymap, use a script to overwrite or append to the keymap and then re-import it? You'd have to do that once for each blender-installation, but only once ... Still I agree that a "Partial Keymap"-feature would be cool. | |
Oct 16, 2014 at 2:48 | comment | added | ruckus | Sorry can't help then i do simple stuff. i.e. 9-10 lines each. | |
Oct 15, 2014 at 22:45 | comment | added | Matt Ostgard | Defining a new context keymap overwrites defaults... which actually doesn't make much sense because that would mean the default keymaps were already executed. It must not work the way I thought. Still confused. | |
Oct 15, 2014 at 22:36 | history | edited | Matt Ostgard | CC BY-SA 3.0 |
added 3 characters in body
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Oct 15, 2014 at 22:35 | comment | added | ruckus | Would it be possible to define Veiw2D earlier in the script? | |
Oct 15, 2014 at 22:22 | review | First posts | |||
Oct 16, 2014 at 0:24 | |||||
Oct 15, 2014 at 22:21 | history | asked | Matt Ostgard | CC BY-SA 3.0 |