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One of twoTwo possible waysworkflows I can quickly think of.

  1. Select all edges in Edit Mode, press F to make a face then inset it with i. Deal with the leftover "closing loop" in the end manually.

enter image description here

  1. Just convert the edges into an actual Bezier Curve object with Alt + C > Curve from Mesh, then from the Properties Window > Curve Object Data Geometry > Bevel add a second curve as Bevel Object comprised of a single edge in $XY$ direction. Make sure the main curve is set to 2D to get consistent width, and control width with either Curve Radius, directly adjust the bevel object, or with a Taper Object.

enter image description here

One of two possible ways.

  1. Select all edges in Edit Mode, press F to make a face then inset it with i. Deal with the leftover "closing loop" in the end manually.

enter image description here

  1. Just convert the edges into an actual Bezier Curve object with Alt + C > Curve from Mesh, then from the Properties Window > Curve Object Data Geometry > Bevel add a second curve as Bevel Object comprised of a single edge in $XY$ direction. Make sure the main curve is set to 2D to get consistent width, and control width with either Curve Radius, directly adjust the bevel object, or with a Taper Object.

enter image description here

Two possible workflows I can quickly think of.

  1. Select all edges in Edit Mode, press F to make a face then inset it with i. Deal with the leftover "closing loop" in the end manually.

enter image description here

  1. Just convert the edges into an actual Bezier Curve object with Alt + C > Curve from Mesh, then from the Properties Window > Curve Object Data Geometry > Bevel add a second curve as Bevel Object comprised of a single edge in $XY$ direction. Make sure the main curve is set to 2D to get consistent width, and control width with either Curve Radius, directly adjust the bevel object, or with a Taper Object.

enter image description here

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One of two possible ways.

  1. Select all edges in Edit Mode, press F to make a face then inset it with i. Deal with the leftover "closing loop" in the end manually.

enter image description here

  1. Just convert the edges into an actual Bezier Curve object with Alt + C > Curve from Mesh, then from the Properties Window > Curve Object Data Geometry > Bevel add a second curve as Bevel Object comprised of a single edge in $XY$ direction. Make sure the main curve is set to 2D to get consistent width, and control width with either Curve Radius, directly adjust the bevel object, or with a Taper Object.

enter image description here