Timeline for Applying bevel modifier ruins UV mapping
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Aug 20 at 0:09 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Apr 20 at 0:08 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Mar 19 at 9:08 | answer | added | miker | timeline score: 0 | |
May 2, 2020 at 13:17 | comment | added | metaphor_set | It most likely does. The Bevel Modifier adds geometry to your mesh. If you bevel a seam, Blender does its best to generate that new geometry within the seam bounds. This works sometimes, but not always. The solution to your problem is either repairing the UV layout by hand or applying the Bevel Modifier before UV unwrapping. | |
May 2, 2020 at 13:05 | review | Close votes | |||
May 3, 2020 at 0:25 | |||||
May 2, 2020 at 13:04 | comment | added | Paul | Not really, it doesn't explain why one segment works, but two or more give problems. | |
May 2, 2020 at 12:43 | comment | added | metaphor_set | Does this answer your question? How do I stop the UV map from changing while adding bevels? | |
May 2, 2020 at 12:37 | comment | added | metaphor_set | Hi. Please use blend-exchange if you want to provide files for us to check. Random file sharing services won't keep them up long enough. | |
May 2, 2020 at 12:35 | history | edited | Paul | CC BY-SA 4.0 |
deleted 1 character in body
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May 2, 2020 at 9:35 | history | edited | Paul | CC BY-SA 4.0 |
[Edit removed during grace period]
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May 2, 2020 at 9:28 | history | asked | Paul | CC BY-SA 4.0 |