Timeline for how to modify / customize a coloramp?
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Apr 18, 2020 at 16:59 | history | edited | Derek Eden | CC BY-SA 4.0 |
deleted 583 characters in body; edited title
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Apr 18, 2020 at 7:05 | history | became hot network question | |||
Apr 17, 2020 at 19:39 | answer | added | Bruno | timeline score: 3 | |
Apr 17, 2020 at 19:27 | vote | accept | Derek Eden | ||
Apr 17, 2020 at 19:05 | answer | added | Jeremy Hilgar | timeline score: 4 | |
Apr 17, 2020 at 19:01 | history | edited | Bruno | CC BY-SA 4.0 |
fixed broken link
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Apr 17, 2020 at 17:43 | comment | added | Derek Eden | More detail pertaining to the OP would be appreciated | |
Apr 17, 2020 at 17:42 | comment | added | Derek Eden | Not sure I understand how this helps me. Are you saying I can clip the coloramp by using the local coordinates then math nodes to clip the values ? And how could I replace z values with another array of values? | |
Apr 17, 2020 at 17:36 | comment | added | Duarte Farrajota Ramos♦ | "Right now it looks fine and what I think it's doing is scaling the min/max z-values of the geometry to cover the entire coloramp." That is what the Generated Coordinates do, for absolute positioning in local coordinates use Object, then adjust with Math Node operations. You can also use Vector Mapping to absolute Worldspace coordinates if you have scaled objects | |
Apr 17, 2020 at 17:05 | history | edited | Derek Eden | CC BY-SA 4.0 |
added 42 characters in body
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Apr 17, 2020 at 16:53 | history | asked | Derek Eden | CC BY-SA 4.0 |