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Apr 18, 2020 at 16:59 history edited Derek Eden CC BY-SA 4.0
deleted 583 characters in body; edited title
Apr 18, 2020 at 7:05 history became hot network question
Apr 17, 2020 at 19:39 answer added Bruno timeline score: 3
Apr 17, 2020 at 19:27 vote accept Derek Eden
Apr 17, 2020 at 19:05 answer added Jeremy Hilgar timeline score: 4
Apr 17, 2020 at 19:01 history edited Bruno CC BY-SA 4.0
fixed broken link
Apr 17, 2020 at 17:43 comment added Derek Eden More detail pertaining to the OP would be appreciated
Apr 17, 2020 at 17:42 comment added Derek Eden Not sure I understand how this helps me. Are you saying I can clip the coloramp by using the local coordinates then math nodes to clip the values ? And how could I replace z values with another array of values?
Apr 17, 2020 at 17:36 comment added Duarte Farrajota Ramos "Right now it looks fine and what I think it's doing is scaling the min/max z-values of the geometry to cover the entire coloramp." That is what the Generated Coordinates do, for absolute positioning in local coordinates use Object, then adjust with Math Node operations. You can also use Vector Mapping to absolute Worldspace coordinates if you have scaled objects
Apr 17, 2020 at 17:05 history edited Derek Eden CC BY-SA 4.0
added 42 characters in body
Apr 17, 2020 at 16:53 history asked Derek Eden CC BY-SA 4.0