Timeline for Why are my reflections different in the viewport vs a full render when using Eevee?
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Sep 1 at 5:04 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
May 1 at 8:05 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Dec 31, 2023 at 2:04 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Nov 27, 2023 at 18:37 | answer | added | saeed jalali | timeline score: 0 | |
Apr 15, 2020 at 18:29 | comment | added | brockmann | Funny solution, please add that as answer for future visitors having the same issue. Really interested how a render pass effects the lighting. | |
Apr 15, 2020 at 15:54 | comment | added | Reynald | Ok I found the solution. I had activated subsurface direct in render passes settings. | |
Apr 15, 2020 at 15:50 | comment | added | Reynald | Thanks for your reply but no, no hidden objects. And the light that reflect is also lighting the face. If I delete it, the front part of the face is black. So the light is effective but there is no reflection in the cornea when rendered. | |
Apr 15, 2020 at 15:03 | history | edited | Ray Mairlot | CC BY-SA 4.0 |
more specific title, grammar
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Apr 15, 2020 at 14:48 | comment | added | Leander | Is everything visible in viewport=render. There may still be some hidden objects obstructing the light source which only show up in render? | |
Apr 15, 2020 at 13:56 | history | asked | Reynald | CC BY-SA 4.0 |