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Sep 1 at 5:04 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
May 1 at 8:05 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Dec 31, 2023 at 2:04 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Nov 27, 2023 at 18:37 answer added saeed jalali timeline score: 0
Apr 15, 2020 at 18:29 comment added brockmann Funny solution, please add that as answer for future visitors having the same issue. Really interested how a render pass effects the lighting.
Apr 15, 2020 at 15:54 comment added Reynald Ok I found the solution. I had activated subsurface direct in render passes settings.
Apr 15, 2020 at 15:50 comment added Reynald Thanks for your reply but no, no hidden objects. And the light that reflect is also lighting the face. If I delete it, the front part of the face is black. So the light is effective but there is no reflection in the cornea when rendered.
Apr 15, 2020 at 15:03 history edited Ray Mairlot CC BY-SA 4.0
more specific title, grammar
Apr 15, 2020 at 14:48 comment added Leander Is everything visible in viewport=render. There may still be some hidden objects obstructing the light source which only show up in render?
Apr 15, 2020 at 13:56 history asked Reynald CC BY-SA 4.0