Timeline for Light Rendering Problem - Cycles
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Jun 7, 2020 at 16:39 | answer | added | susu | timeline score: 3 | |
Jun 7, 2020 at 15:05 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Apr 14, 2020 at 16:41 | comment | added | Bruno | agreed with Brockman, those are denoising artifacts specially visible when using low samples count. | |
Apr 14, 2020 at 16:26 | answer | added | RUben | timeline score: -1 | |
Apr 14, 2020 at 16:25 | comment | added | brockmann | I guess it is just the denoiser, just turn it off and see whether that's working... | |
Apr 14, 2020 at 15:09 | comment | added | flipdolph | uhmm so further testing, there's another object in the scene with a different emission material, and removing it seems to fix the problem. Is there a way for me to keep that material without messing with the light> | |
Apr 14, 2020 at 15:01 | comment | added | flipdolph | So further testing from the save file, deleting most of the objects in the scene seems to make the light render properly. Is there somehow a problem by having many objects in a scene? | |
Apr 14, 2020 at 14:50 | review | First posts | |||
Apr 14, 2020 at 17:18 | |||||
Apr 14, 2020 at 14:47 | history | asked | flipdolph | CC BY-SA 4.0 |