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Robert Gützkow
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The right place to report bugs is Blender's bug trackerBlender's bug tracker. Before you start writing your ticket, please read the following post. It will help you write a good bug report that allows developers to identify the source of the problem and thus fix the issue as soon as possible.

Create an account on developer.blender.orgdeveloper.blender.org.

  1. Use the bug report templatebug report template.
  2. Add your operating system and graphics card information.
  3. Add which versions of Blender do not work.
  4. Add which version of Blender works.

The right place to report bugs is Blender's bug tracker. Before you start writing your ticket, please read the following post. It will help you write a good bug report that allows developers to identify the source of the problem and thus fix the issue as soon as possible.

Create an account on developer.blender.org.

  1. Use the bug report template.
  2. Add your operating system and graphics card information.
  3. Add which versions of Blender do not work.
  4. Add which version of Blender works.

The right place to report bugs is Blender's bug tracker. Before you start writing your ticket, please read the following post. It will help you write a good bug report that allows developers to identify the source of the problem and thus fix the issue as soon as possible.

Create an account on developer.blender.org.

  1. Use the bug report template.
  2. Add your operating system and graphics card information.
  3. Add which versions of Blender do not work.
  4. Add which version of Blender works.
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Robert Gützkow
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At the time of writing the GPU rendering support withfor Cycles is limited. GPU rendering with OpenCL is only available in versions prior to 2.80 because Apple has deprecated their OpenCL compiler. GPU rendering with CUDA is only possible in versions before 2.9x because Nvidia discontinued the development of the CUDA Toolkit for macOS. For a more detailed explanation see this answer. As a consequence you may not find your GPUs listed as supported render device in the user preferences. This is not a bug.

At the time of writing the GPU rendering support with Cycles is limited. GPU rendering with OpenCL is only available in versions prior to 2.80 because Apple has deprecated their OpenCL compiler. GPU rendering with CUDA is only possible in versions before 2.9x because Nvidia discontinued the development of the CUDA Toolkit for macOS. For a more detailed explanation see this answer. As a consequence you may not find your GPUs listed as supported render device in the user preferences. This is not a bug.

At the time of writing the GPU rendering support for Cycles is limited. GPU rendering with OpenCL is only available in versions prior to 2.80 because Apple has deprecated their OpenCL compiler. GPU rendering with CUDA is only possible in versions before 2.9x because Nvidia discontinued the development of the CUDA Toolkit for macOS. For a more detailed explanation see this answer. As a consequence you may not find your GPUs listed as supported render device in the user preferences. This is not a bug.

Information about GPU rendering on macOS updated
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Robert Gützkow
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At the time of writing the GPU rendering support with Cycles is limited. GPU rendering with OpenCL is only available in versions prior to 2.80 because Apple has deprecated their OpenCL compiler. GPU rendering with CUDA is only possible in versions before 2.9x because Nvidia discontinued the development of the CUDA Toolkit for macOS. For a more detailed explanation see this answer. As a consequence you may not find your GPUs listed as supported render device in the user preferences. This is not a bug.

At the time of writing the GPU rendering support with Cycles is limited. GPU rendering with OpenCL is only available in versions prior to 2.80 because Apple has deprecated their OpenCL compiler. GPU rendering with CUDA is possible in versions before 2.9x because Nvidia discontinued the development of the CUDA Toolkit for macOS. For a more detailed explanation see this answer. As a consequence you may not find your GPUs listed as supported device in the user preferences.

At the time of writing the GPU rendering support with Cycles is limited. GPU rendering with OpenCL is only available in versions prior to 2.80 because Apple has deprecated their OpenCL compiler. GPU rendering with CUDA is only possible in versions before 2.9x because Nvidia discontinued the development of the CUDA Toolkit for macOS. For a more detailed explanation see this answer. As a consequence you may not find your GPUs listed as supported render device in the user preferences. This is not a bug.

Information about GPU rendering on macOS updated
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Instructions to test for the most recent working version of Blender
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Updated log creation for macOS
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Post Made Community Wiki by Robert Gützkow