Timeline for Bevel goes in wrong direction and creates distortion?
Current License: CC BY-SA 4.0
14 events
when toggle format | what | by | license | comment | |
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Dec 8, 2021 at 3:00 | history | tweeted | twitter.com/StackBlender/status/1468415121038970881 | ||
Oct 11, 2021 at 13:51 | history | edited | brockmann | CC BY-SA 4.0 |
spelling, tags
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Apr 2, 2020 at 15:52 | vote | accept | DrDeep | ||
Apr 2, 2020 at 14:17 | answer | added | metaphor_set | timeline score: 4 | |
Apr 2, 2020 at 14:15 | answer | added | Brenticus | timeline score: 1 | |
Apr 2, 2020 at 13:55 | history | edited | DrDeep | CC BY-SA 4.0 |
added 134 characters in body
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Apr 2, 2020 at 13:38 | comment | added | metaphor_set | You have huge ngons in your mesh. Bevelling an ngon is practically the same as trying to add a loopcut to an ngon. The outcome is unpredictable. Try to use "Inset" on the big big ngons and then try to bevel again. | |
Apr 2, 2020 at 13:35 | history | edited | DrDeep | CC BY-SA 4.0 |
added 153 characters in body
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Apr 2, 2020 at 13:05 | comment | added | Xylvier | Would you mind sharing the file, removing all not related objects to reduce the size is recommended and much appreciated. You can use Blend-Exchange, you will need to copy the address of the question for the service, as it is limited for questions and answers here. | |
Apr 2, 2020 at 12:59 | history | edited | DrDeep | CC BY-SA 4.0 |
added 131 characters in body
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Apr 2, 2020 at 12:58 | comment | added | DrDeep | Even with the hole circle selected it still produces the wrong result. Added Image on main Post: | |
Apr 1, 2020 at 14:33 | comment | added | Xylvier | I'd suggest selecting the edge loop around the opening, as the entire circle need to be selected, the pictures indicate that the selection was not the loop needed to get the bevel you want. | |
Apr 1, 2020 at 11:45 | review | First posts | |||
Apr 1, 2020 at 14:35 | |||||
Apr 1, 2020 at 11:42 | history | asked | DrDeep | CC BY-SA 4.0 |