Timeline for Animation Nodes : How to add/replace "Get list element" output into a new collection?
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Feb 26, 2020 at 18:01 | comment | added | Prime007 | ahh..ok ,it serves as a 'reset location' for the blueprints and i wont have to overlap them in the blueprints collection. cool | |
Feb 26, 2020 at 17:24 | comment | added | Gorgious | Usually when there is an operation in a math node, it is applied between the first and second inputs. So there we are getting the opposite of your blueprint's position in order to offset it. In your blend it doesn't serve any purpose but in your question you seemed to have modeled your blueprints some distance away from the origin. That way you can move and modify your blueprints anywhere you want | |
Feb 26, 2020 at 17:16 | comment | added | Prime007 | blend file blend-exchange.giantcowfilms.com/b/kVQoQVxA | |
Feb 26, 2020 at 17:10 | comment | added | Prime007 | Used your setup....its working well forgot to add loop index to seed so all walls were showing up same ..now fixed... now figuring out how it works ... thank you. What purpose do the mesh transform nodes at the bottom right of node tree have ? why subtract by zero ? | |
Feb 26, 2020 at 17:09 | comment | added | Gorgious | It is the other way around, you subtract 0,0,0 by the vector, to get the opposite. Could you share your blend file so I can take a look at it ? Maybe you plugged something in the wrong place, it is very easy to mess up when the screen becomes cluttered with nodes. You can use blend-exchange.giantcowfilms.com | |
Feb 26, 2020 at 14:33 | vote | accept | Prime007 | ||
Feb 25, 2020 at 20:32 | history | edited | Gorgious | CC BY-SA 4.0 |
added bonus sections
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Feb 25, 2020 at 19:57 | history | answered | Gorgious | CC BY-SA 4.0 |