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Feb 26, 2020 at 18:01 comment added Prime007 ahh..ok ,it serves as a 'reset location' for the blueprints and i wont have to overlap them in the blueprints collection. cool
Feb 26, 2020 at 17:24 comment added Gorgious Usually when there is an operation in a math node, it is applied between the first and second inputs. So there we are getting the opposite of your blueprint's position in order to offset it. In your blend it doesn't serve any purpose but in your question you seemed to have modeled your blueprints some distance away from the origin. That way you can move and modify your blueprints anywhere you want
Feb 26, 2020 at 17:16 comment added Prime007 blend file blend-exchange.giantcowfilms.com/b/kVQoQVxA
Feb 26, 2020 at 17:10 comment added Prime007 Used your setup....its working well forgot to add loop index to seed so all walls were showing up same ..now fixed... now figuring out how it works ... thank you. What purpose do the mesh transform nodes at the bottom right of node tree have ? why subtract by zero ?
Feb 26, 2020 at 17:09 comment added Gorgious It is the other way around, you subtract 0,0,0 by the vector, to get the opposite. Could you share your blend file so I can take a look at it ? Maybe you plugged something in the wrong place, it is very easy to mess up when the screen becomes cluttered with nodes. You can use blend-exchange.giantcowfilms.com
Feb 26, 2020 at 14:33 vote accept Prime007
Feb 25, 2020 at 20:32 history edited Gorgious CC BY-SA 4.0
added bonus sections
Feb 25, 2020 at 19:57 history answered Gorgious CC BY-SA 4.0