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vklidu
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"Ripples" comes from domain grid resolution. Higher value makes them less visible. To spent less time by baking you can try Smooth modifier after Fluid modifier.

Note: As far as fitting everything in the domain, you can make the domain as big as you like, but just leave it box style in shape. The size of the domain does affect calculation time that is why it is best to crop it as close as you need to the fluid object participants.

blender 2.81a

  • use a Cube (rectangle) as a domain (not Sphere shape)
  • example with Final Resolution 120
  • Bake > Boundary > Surface Smoothing 2
  • Smooth modifier > Facor 2,5 / Repeat 12 (see second GIF)

Resolution 120 (even with smooth "ripples" are still visible) enter image description here

Resolution 120 + Smooth modifier enter image description here

In some cases you can "smooth" it by Boolean modifier - cut it out by a bit Smaller obtacle (heart), but its a dirty way (with many artefacts in shading and animation).


Just if you have an option I would recommend Flip Fluid addon (try Free version first). Without any additional setup just grid res 120 as well. Faster, higher res, preview calculated frames due baking ...

Resolution 65 enter image description here

Resolution 120 enter image description here

Note: Lines on Blender's fliud are the same as yours = domain grid artefacts. Lines on FlipFluid object is obtacle shape, it just copied surface so well. I should make it more smooth before baking.

blender 2.82

This version use MantaFlow solver you can try luck with it.

"Ripples" comes from domain grid resolution. Higher value makes them less visible. To spent less time by baking you can try Smooth modifier after Fluid modifier.

Note: As far as fitting everything in the domain, you can make the domain as big as you like, but just leave it box style in shape. The size of the domain does affect calculation time that is why it is best to crop it as close as you need to the fluid object participants.

blender 2.81a

  • use a Cube (rectangle) as a domain (not Sphere shape)
  • example with Final Resolution 120
  • Bake > Boundary > Surface Smoothing 2
  • Smooth modifier > Facor 2,5 / Repeat 12 (see second GIF)

Resolution 120 (even with smooth "ripples" are still visible) enter image description here

Resolution 120 + Smooth modifier enter image description here

Just if you have an option I would recommend Flip Fluid addon (try Free version first). Without any additional setup just grid res 120 as well. Faster, higher res, preview calculated frames due baking ...

Resolution 65 enter image description here

Resolution 120 enter image description here

Note: Lines on Blender's fliud are the same as yours = domain grid artefacts. Lines on FlipFluid object is obtacle shape, it just copied surface so well. I should make it more smooth before baking.

blender 2.82

This version use MantaFlow solver you can try luck with it.

"Ripples" comes from domain grid resolution. Higher value makes them less visible. To spent less time by baking you can try Smooth modifier after Fluid modifier.

Note: As far as fitting everything in the domain, you can make the domain as big as you like, but just leave it box style in shape. The size of the domain does affect calculation time that is why it is best to crop it as close as you need to the fluid object participants.

blender 2.81a

  • use a Cube (rectangle) as a domain (not Sphere shape)
  • example with Final Resolution 120
  • Bake > Boundary > Surface Smoothing 2
  • Smooth modifier > Facor 2,5 / Repeat 12 (see second GIF)

Resolution 120 (even with smooth "ripples" are still visible) enter image description here

Resolution 120 + Smooth modifier enter image description here

In some cases you can "smooth" it by Boolean modifier - cut it out by a bit Smaller obtacle (heart), but its a dirty way (with many artefacts in shading and animation).


Just if you have an option I would recommend Flip Fluid addon (try Free version first). Without any additional setup just grid res 120 as well. Faster, higher res, preview calculated frames due baking ...

Resolution 65 enter image description here

Resolution 120 enter image description here

Note: Lines on Blender's fliud are the same as yours = domain grid artefacts. Lines on FlipFluid object is obtacle shape, it just copied surface so well. I should make it more smooth before baking.

blender 2.82

This version use MantaFlow solver you can try luck with it.

added 441 characters in body
Source Link
vklidu
  • 37.2k
  • 1
  • 64
  • 143

"Ripples" comes from domain grid resolution. Higher value makes them less visible. To spent less time by baking you can try Smooth modifier after Fluid modifier.

Note: As far as fitting everything in the domain, you can make the domain as big as you like, but just leave it box style in shape. The size of the domain does affect calculation time that is why it is best to crop it as close as you need to the fluid object participants.

blender 2.81a

  • use a Cube (rectangle) as a domain (not Sphere shape)
  • example with Final Resolution 120
  • Bake > Boundary > Surface Smoothing 2
  • Smooth modifier > Facor 2,5 / Repeat 12 (see second GIF)

Resolution 120 (even with smooth "ripples" are still visible) enter image description here

Resolution 120 + Smooth modifier enter image description here

Just if you have an option I would recommend Flip Fluid addonFlip Fluid addon (try Free version first). Without any additional setup just grid res 120 as well. Faster, higher res, preview calculated frames due baking ...

Resolution 65 enter image description here

Resolution 120 enter image description here

Note: Lines on Blender's fliud are the same as yours = domain grid artefacts. Lines on FlipFluid object is obtacle shape, it just copied surface so well. I should make it more smooth before baking.

blender 2.82

This version use MantaFlow solver you can try luck with it.

blender 2.81a

  • use a Cube (rectangle) as a domain (not Sphere shape)
  • example with Final Resolution 120
  • Bake > Boundary > Surface Smoothing 2
  • Smooth modifier > Facor 2,5 / Repeat 12 (see second GIF)

Resolution 120 enter image description here

Resolution 120 + Smooth modifier enter image description here

Just if you have an option I would recommend Flip Fluid addon (try Free version first). Without any additional setup just grid res 120 as well. Faster, higher res, preview calculated frames due baking ...

Resolution 65 enter image description here

Resolution 120 enter image description here

Note: Lines on Blender's fliud are the same as yours = domain grid artefacts. Lines on FlipFluid object is obtacle shape, it just copied surface so well. I should make it more smooth before baking.

blender 2.82

This version use MantaFlow solver you can try luck with it.

"Ripples" comes from domain grid resolution. Higher value makes them less visible. To spent less time by baking you can try Smooth modifier after Fluid modifier.

Note: As far as fitting everything in the domain, you can make the domain as big as you like, but just leave it box style in shape. The size of the domain does affect calculation time that is why it is best to crop it as close as you need to the fluid object participants.

blender 2.81a

  • use a Cube (rectangle) as a domain (not Sphere shape)
  • example with Final Resolution 120
  • Bake > Boundary > Surface Smoothing 2
  • Smooth modifier > Facor 2,5 / Repeat 12 (see second GIF)

Resolution 120 (even with smooth "ripples" are still visible) enter image description here

Resolution 120 + Smooth modifier enter image description here

Just if you have an option I would recommend Flip Fluid addon (try Free version first). Without any additional setup just grid res 120 as well. Faster, higher res, preview calculated frames due baking ...

Resolution 65 enter image description here

Resolution 120 enter image description here

Note: Lines on Blender's fliud are the same as yours = domain grid artefacts. Lines on FlipFluid object is obtacle shape, it just copied surface so well. I should make it more smooth before baking.

blender 2.82

This version use MantaFlow solver you can try luck with it.

added 592 characters in body
Source Link
vklidu
  • 37.2k
  • 1
  • 64
  • 143

blender 2.81a

  • use a Cube (rectangle) as a domain (not Sphere shape)
  • example with Final Resolution 120
  • Bake > Boundary > Surface Smoothing 2
  • Smooth modifier > Facor 2,5 / Repeat 12 (see second GIF)

... Resolution 120 enter image description here

Resolution 120 + Smooth modifier enter image description here

Just if you have to increase the domain resolution until your memory usage is 1gb-2gban option I would recommend Flip Fluid addon (yes, it must be that bigtry Free version first). Also under Fluid Boundary increase smoothing from the default of 1Without any additional setup just grid res 120 as well.0 to 3 Faster, higher res, preview calculated frames due baking .0. Then bake your simulation.

enter image description here Resolution 65 enter image description here

As far as fitting everything in the domain, you can makeResolution 120 enter image description here

Note: Lines on Blender's fliud are the domain as bigsame as you like, but just leave it box style in shape. The size of theyours = domain does affect calculation time thatgrid artefacts. Lines on FlipFluid object is whyobtacle shape, it is best to cropjust copied surface so well. I should make it as close as you need to the fluid object participantsmore smooth before baking.

Some people suggesting Smooth modifier after.

blender 2.82

https://blenderartists.org/t/fluid-sim-artifacts-for-water-in-glass/607268/5 This version use MantaFlow solver you can try luck with it.

... you have to increase the domain resolution until your memory usage is 1gb-2gb (yes, it must be that big). Also under Fluid Boundary increase smoothing from the default of 1.0 to 3.0. Then bake your simulation.

enter image description here

As far as fitting everything in the domain, you can make the domain as big as you like, but just leave it box style in shape. The size of the domain does affect calculation time that is why it is best to crop it as close as you need to the fluid object participants.

Some people suggesting Smooth modifier after.

https://blenderartists.org/t/fluid-sim-artifacts-for-water-in-glass/607268/5

blender 2.81a

  • use a Cube (rectangle) as a domain (not Sphere shape)
  • example with Final Resolution 120
  • Bake > Boundary > Surface Smoothing 2
  • Smooth modifier > Facor 2,5 / Repeat 12 (see second GIF)

Resolution 120 enter image description here

Resolution 120 + Smooth modifier enter image description here

Just if you have an option I would recommend Flip Fluid addon (try Free version first). Without any additional setup just grid res 120 as well. Faster, higher res, preview calculated frames due baking ...

Resolution 65 enter image description here

Resolution 120 enter image description here

Note: Lines on Blender's fliud are the same as yours = domain grid artefacts. Lines on FlipFluid object is obtacle shape, it just copied surface so well. I should make it more smooth before baking.

blender 2.82

This version use MantaFlow solver you can try luck with it.

Source Link
vklidu
  • 37.2k
  • 1
  • 64
  • 143
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