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Nov 4, 2020 at 13:07 answer added Issam Dak timeline score: 0
Jul 12, 2020 at 4:03 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Mar 6, 2020 at 13:01 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jan 17, 2020 at 18:49 comment added kauDaOtha I now understand local coordinates. So if want to change my location of the object and get the global coordinates of the vertices, I should use Matrix.Translation to move it and then pre-multiply with matrix_world ? I cannot get the global coordinates of the vertices by setting the myObj.location?
Jan 17, 2020 at 5:03 comment added batFINGER place local objects into our global space. Put another way object transforms don't change the local data. If you wish to transorm the data not the object use myObj.data.transform(Matrix.Translation((1, 3, 5))) to translate all local coordinates by (1, 3, 5)
Jan 17, 2020 at 5:01 comment added batFINGER For 2.7x and before, but related blender.stackexchange.com/questions/94034/… Vertex coordinates are in local space. Can move a mesh object anywhere in the scene by setting the objects transform (translation, rotation, scale) without altering the vertex coordinates. This is a fundamental of 3d maths eg one default cube has local coordinates existing of the 8 combinations of +/- 1 (-1, -1, -1) , (-1, -1, 1) ... (1, 1, 1) that remain unchanged no matter how it is transformed. As shown in the answer below object transform is used to
Jan 17, 2020 at 2:02 answer added ydvisual timeline score: 3
Jan 17, 2020 at 1:30 review First posts
Jan 17, 2020 at 10:24
Jan 17, 2020 at 1:27 history asked kauDaOtha CC BY-SA 4.0