Timeline for How to display a projected texture on a mesh?
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Jan 7, 2020 at 11:36 | comment | added | vwvw | Let us continue this discussion in chat. | |
Jan 7, 2020 at 11:36 | vote | accept | vwvw | ||
Jan 7, 2020 at 11:34 | comment | added | tobkum | No, not that I'm aware of. It's the same if you use "project from view", so I don't have a solution for that part from the top of my head, sorry. In the example, the black parts are shadows :) | |
Jan 7, 2020 at 11:32 | comment | added | vwvw | Ok! Is there any way to disable the "goes through" property? It seems at least in the example some parts of Suzanne are black. | |
Jan 7, 2020 at 11:31 | comment | added | tobkum | Ah, nice! The projection "goes through" the whole object, so all backsides and obstructed parts get textured as well. | |
Jan 7, 2020 at 11:30 | comment | added | vwvw | Oh, you are correct! Didn't try it this way! But why is the back of Suzanne also textured? I would have expected it to be black as the projection can't reach it. | |
Jan 7, 2020 at 11:27 | comment | added | tobkum | See in the picture above, it is using UV coordinates indeed. You can also use the UV Map input node, that gives the same result in this case. What happens to the texture on Suzanne when you move the lamp? | |
Jan 7, 2020 at 11:14 | comment | added | vwvw |
Not sur to get what you mean by "changing the mapping". I only get the checker texture applied to Suzanne and not from the Lamp perspective. Shouldn't I be using the UV Map input node?
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Jan 7, 2020 at 11:06 | history | edited | tobkum | CC BY-SA 4.0 |
added 49 characters in body
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Jan 7, 2020 at 10:57 | history | answered | tobkum | CC BY-SA 4.0 |