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Jan 3, 2020 at 10:54 comment added Abion47 That being said, I'm aware OP specified a GTX card rather than an RTX card, so in their hypothetical(?) setup hardware-accelerated raytracing isn't an available feature. This is just in the name of more complete information.
Jan 3, 2020 at 10:46 comment added Abion47 With the advent of hardware-accelerated raytracing, I think these time estimates could be drastically reduced. If you can get the fidelity of Battlefield V at max settings running in 4K at or near 60 FPS (or even above, depending on the scene) on a single RTX 2080 Ti or RTX Titan, rendering a full-length animated movie of decent quality on a single PC in manageable time isn't that farfetched an idea. It's just a matter of when the rendering software will support RTX et al. and what compromises the artist is willing to make (for example, many physical simulation methods are still out).
Jan 3, 2020 at 9:24 comment added Martynas Žiemys I think technology will never make it so we can render faster. Everyone want to make their movies as stunning as possible so they will always use all resources available. Big studios have more money, so they can render fancier stuff and they will. So that they are ahead of everyone else. No matter how many PCs or what specs you have it's never enough and it will never be. Render times never go down, because the complexity just keeps increasing and, yes, 8K screens, 60 FPS, 360°, HDR, 3D movies and stuff like that leaves plenty of space for complexity to grow for a long time to the future.
Jan 3, 2020 at 7:58 comment added John Dvorak 4k at only 30 FPS? That's not going to fly by today's audience I'm afraid... :P
Jan 1, 2020 at 19:10 history answered Martynas Žiemys CC BY-SA 4.0