Timeline for Is there a quick way to unwrap an image texture onto a complex mesh?
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Nov 19, 2019 at 4:24 | vote | accept | Jisip | ||
Nov 19, 2019 at 0:19 | comment | added | Xylvier | Added a picture to show that the "Mapping" node is not needed in this case. The second picture was taken from a fresh import and then adding only the albedo texture. | |
Nov 19, 2019 at 0:15 | history | edited | Xylvier | CC BY-SA 4.0 |
added 156 characters in body
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Nov 18, 2019 at 23:29 | comment | added | John | Hmm. So do you think adding the Mapping node is what’s at fault here? Maybe it sets some kind of “default”/resets the placement? | |
Nov 18, 2019 at 22:37 | history | answered | Xylvier | CC BY-SA 4.0 |