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Timeline for Glow with depth in Blender?

Current License: CC BY-SA 3.0

11 events
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Jun 10, 2020 at 12:57 history edited CommunityBot
Commonmark migration
Nov 28, 2018 at 0:56 comment added Jan Matys ...it could not be used for bent objects (only straight) so very limited usage - sadly.
Nov 21, 2018 at 22:40 comment added Jan Matys Absolutely astonishing! The result looks hilarious ... yep, node tree is not that easy ;). Thanx for the .blend file so we could see the action - for sure I will use it in my WIP now!
Mar 14, 2017 at 9:10 history edited CommunityBot
replaced http://blend-exchange.giantcowfilms.com/ with https://blend-exchange.giantcowfilms.com/
Jul 2, 2015 at 23:14 history edited gandalf3 CC BY-SA 3.0
added 103 characters in body
Oct 13, 2014 at 20:26 comment added gandalf3 @kizlink Ha, I was thinking of that when I wrote this one.. Glad you found it :)
Oct 13, 2014 at 11:29 comment added kizlink This is actually pretty much what I was looking for back when you answered my question (blender.stackexchange.com/a/3640/3127). Of course, back then, we didn't have volumetrics and I wasn't totally thinking of making it material-based instead of compositor-based.
Sep 11, 2014 at 1:58 history edited gandalf3 CC BY-SA 3.0
added 280 characters in body
Sep 10, 2014 at 13:38 vote accept Vladimir
Nov 29, 2014 at 1:38
Sep 10, 2014 at 8:25 history edited gandalf3 CC BY-SA 3.0
added 1090 characters in body
Sep 9, 2014 at 23:58 history answered gandalf3 CC BY-SA 3.0