Timeline for Glow with depth in Blender?
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Jun 10, 2020 at 12:57 | history | edited | CommunityBot |
Commonmark migration
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Nov 28, 2018 at 0:56 | comment | added | Jan Matys | ...it could not be used for bent objects (only straight) so very limited usage - sadly. | |
Nov 21, 2018 at 22:40 | comment | added | Jan Matys | Absolutely astonishing! The result looks hilarious ... yep, node tree is not that easy ;). Thanx for the .blend file so we could see the action - for sure I will use it in my WIP now! | |
Mar 14, 2017 at 9:10 | history | edited | CommunityBot |
replaced http://blend-exchange.giantcowfilms.com/ with https://blend-exchange.giantcowfilms.com/
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Jul 2, 2015 at 23:14 | history | edited | gandalf3 | CC BY-SA 3.0 |
added 103 characters in body
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Oct 13, 2014 at 20:26 | comment | added | gandalf3 | @kizlink Ha, I was thinking of that when I wrote this one.. Glad you found it :) | |
Oct 13, 2014 at 11:29 | comment | added | kizlink | This is actually pretty much what I was looking for back when you answered my question (blender.stackexchange.com/a/3640/3127). Of course, back then, we didn't have volumetrics and I wasn't totally thinking of making it material-based instead of compositor-based. | |
Sep 11, 2014 at 1:58 | history | edited | gandalf3 | CC BY-SA 3.0 |
added 280 characters in body
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Sep 10, 2014 at 13:38 | vote | accept | Vladimir | ||
Nov 29, 2014 at 1:38 | |||||
Sep 10, 2014 at 8:25 | history | edited | gandalf3 | CC BY-SA 3.0 |
added 1090 characters in body
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Sep 9, 2014 at 23:58 | history | answered | gandalf3 | CC BY-SA 3.0 |