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Timeline for Applying modifiers in a script

Current License: CC BY-SA 3.0

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Sep 6, 2014 at 3:44 comment added artk2002 That one looks interesting, too. I'll give it a shot. One of the frustrations with Blender seems to be that there are multiple ways of accomplishing things, but the advantages and disadvantages aren't always clear.
Sep 5, 2014 at 18:49 comment added CodeManX Have a look at Object.to_mesh(): blender.org/documentation/blender_python_api_2_71_release/… If you want to apply all modifiers, then it's probably the better way. Nonetheless, bpy.ops can be the better (or only) choice in certain use cases.
Sep 5, 2014 at 18:48 history edited CodeManX CC BY-SA 3.0
deleted 15 characters in body
Sep 5, 2014 at 17:44 history tweeted twitter.com/#!/StackBlender/status/507947429438967808
Sep 5, 2014 at 3:54 vote accept artk2002
Sep 5, 2014 at 2:16 answer added Mutant Bob timeline score: 11
Sep 5, 2014 at 0:59 review First posts
Sep 5, 2014 at 1:02
Sep 5, 2014 at 0:56 history asked artk2002 CC BY-SA 3.0