Timeline for Applying modifiers in a script
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Sep 6, 2014 at 3:44 | comment | added | artk2002 | That one looks interesting, too. I'll give it a shot. One of the frustrations with Blender seems to be that there are multiple ways of accomplishing things, but the advantages and disadvantages aren't always clear. | |
Sep 5, 2014 at 18:49 | comment | added | CodeManX |
Have a look at Object.to_mesh() : blender.org/documentation/blender_python_api_2_71_release/… If you want to apply all modifiers, then it's probably the better way. Nonetheless, bpy.ops can be the better (or only) choice in certain use cases.
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Sep 5, 2014 at 18:48 | history | edited | CodeManX | CC BY-SA 3.0 |
deleted 15 characters in body
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Sep 5, 2014 at 17:44 | history | tweeted | twitter.com/#!/StackBlender/status/507947429438967808 | ||
Sep 5, 2014 at 3:54 | vote | accept | artk2002 | ||
Sep 5, 2014 at 2:16 | answer | added | Mutant Bob | timeline score: 11 | |
Sep 5, 2014 at 0:59 | review | First posts | |||
Sep 5, 2014 at 1:02 | |||||
Sep 5, 2014 at 0:56 | history | asked | artk2002 | CC BY-SA 3.0 |