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moonboots
  • 167.7k
  • 8
  • 114
  • 181
  • Create a 12 vertices circle.

enter image description here

  • Enable the Snap option (Vertex mode), or just press ctrl when you'll need it, enable the Auto-Merge option.

enter image description here

  • Duplicate your circle, with Snap and Auto-Merge it will snap and merge the vertices. Delete the inner vertices, bevel the 3 central vertices with a shiftctrlB.

enter image description here

  • Extrude up, create horizontal edge loops with ctrlR. To make sure you don't have flipped normals, press shiftctrlN. Back in Object mode, ovemove the origin to the geometry.

enter image description here

  • Give your object a Simple Deform modifier, Angle 120°, Axis Z.

enter image description here

  • Give it an Array modifier, enable the Merge and First Last options.

enter image description here

  • Give it a Subdivision Surface modifier, and also smooth it: Object > Shade Smooth.

enter image description here

  • To make it follow a curve, give it a Curve modifier. Make sure that the curve's origin is at its beginning, put the object at the same point.
  • Create a 12 vertices circle.

enter image description here

  • Enable the Snap option (Vertex mode), or just press ctrl when you'll need it, enable the Auto-Merge option.

enter image description here

  • Duplicate your circle, with Snap and Auto-Merge it will snap and merge the vertices. Delete the inner vertices, bevel the 3 central vertices with a shiftctrlB.

enter image description here

  • Extrude up, create horizontal edge loops with ctrlR. To make sure you don't have flipped normals, press shiftctrlN. Back in Object mode, ove the origin to the geometry.

enter image description here

  • Give your object a Simple Deform modifier, Angle 120°, Axis Z.

enter image description here

  • Give it an Array modifier, enable the Merge and First Last options.

enter image description here

  • Give it a Subdivision Surface modifier, and also smooth it: Object > Shade Smooth.

enter image description here

  • To make it follow a curve, give it a Curve modifier. Make sure that the curve's origin is at its beginning, put the object at the same point.
  • Create a 12 vertices circle.

enter image description here

  • Enable the Snap option (Vertex mode), or just press ctrl when you'll need it, enable the Auto-Merge option.

enter image description here

  • Duplicate your circle, with Snap and Auto-Merge it will snap and merge the vertices. Delete the inner vertices, bevel the 3 central vertices with a shiftctrlB.

enter image description here

  • Extrude up, create horizontal edge loops with ctrlR. To make sure you don't have flipped normals, press shiftctrlN. Back in Object mode, move the origin to the geometry.

enter image description here

  • Give your object a Simple Deform modifier, Angle 120°, Axis Z.

enter image description here

  • Give it an Array modifier, enable the Merge and First Last options.

enter image description here

  • Give it a Subdivision Surface modifier, and also smooth it: Object > Shade Smooth.

enter image description here

  • To make it follow a curve, give it a Curve modifier. Make sure that the curve's origin is at its beginning, put the object at the same point.
added 7 characters in body
Source Link
moonboots
  • 167.7k
  • 8
  • 114
  • 181
  • Create a 12 vertices circle.

enter image description here

  • Enable the Snap option (Vertex mode), or just press ctrl when you'll need it, enable the Auto-Merge option.

enter image description here

  • Duplicate your circle, with Snap and Auto-Merge it will snap and merge the vertices. Delete the inner vertices, bevel the 3 central vertices with a shiftctrlB.

enter image description here

  • Extrude up, create horizontal edge loops with ctrlR. To make sure you don't have flipped normals, press shiftctrlN. Back in Object mode, ove the origin to the geometry.

enter image description here

  • Give your object a Simple Deform modifier, Angle 120°, Axis Z.

enter image description here

  • Give it an Array modifier, enable the Merge and First Last options.

enter image description here

  • Give it a Subdivision Surface modifier, and also smooth it: Object > Shade Smooth.

enter image description here

  • To make it follow a curve, give it a Curve modifier. Make sure that the curvecurve's origin is at its beginning, put the object at the same point.
  • Create a 12 vertices circle.

enter image description here

  • Enable the Snap option (Vertex mode), or just press ctrl when you'll need it, enable the Auto-Merge option.

enter image description here

  • Duplicate your circle, with Snap and Auto-Merge it will snap and merge the vertices. Delete the inner vertices, bevel the 3 central vertices with a shiftctrlB.

enter image description here

  • Extrude up, create horizontal edge loops with ctrlR. To make sure you don't have flipped normals, press shiftctrlN. Back in Object mode, ove the origin to the geometry.

enter image description here

  • Give your object a Simple Deform modifier, Angle 120°, Axis Z.

enter image description here

  • Give it an Array modifier, enable the Merge and First Last options.

enter image description here

  • Give it a Subdivision Surface modifier, and also smooth it: Object > Shade Smooth.

enter image description here

  • To make it follow a curve, give it a Curve modifier. Make sure the curve origin is at its beginning, put the object at the same point.
  • Create a 12 vertices circle.

enter image description here

  • Enable the Snap option (Vertex mode), or just press ctrl when you'll need it, enable the Auto-Merge option.

enter image description here

  • Duplicate your circle, with Snap and Auto-Merge it will snap and merge the vertices. Delete the inner vertices, bevel the 3 central vertices with a shiftctrlB.

enter image description here

  • Extrude up, create horizontal edge loops with ctrlR. To make sure you don't have flipped normals, press shiftctrlN. Back in Object mode, ove the origin to the geometry.

enter image description here

  • Give your object a Simple Deform modifier, Angle 120°, Axis Z.

enter image description here

  • Give it an Array modifier, enable the Merge and First Last options.

enter image description here

  • Give it a Subdivision Surface modifier, and also smooth it: Object > Shade Smooth.

enter image description here

  • To make it follow a curve, give it a Curve modifier. Make sure that the curve's origin is at its beginning, put the object at the same point.
Source Link
moonboots
  • 167.7k
  • 8
  • 114
  • 181

  • Create a 12 vertices circle.

enter image description here

  • Enable the Snap option (Vertex mode), or just press ctrl when you'll need it, enable the Auto-Merge option.

enter image description here

  • Duplicate your circle, with Snap and Auto-Merge it will snap and merge the vertices. Delete the inner vertices, bevel the 3 central vertices with a shiftctrlB.

enter image description here

  • Extrude up, create horizontal edge loops with ctrlR. To make sure you don't have flipped normals, press shiftctrlN. Back in Object mode, ove the origin to the geometry.

enter image description here

  • Give your object a Simple Deform modifier, Angle 120°, Axis Z.

enter image description here

  • Give it an Array modifier, enable the Merge and First Last options.

enter image description here

  • Give it a Subdivision Surface modifier, and also smooth it: Object > Shade Smooth.

enter image description here

  • To make it follow a curve, give it a Curve modifier. Make sure the curve origin is at its beginning, put the object at the same point.