Timeline for What is the easiest way to have a material randomize the Image textures it uses?
Current License: CC BY-SA 3.0
14 events
when toggle format | what | by | license | comment | |
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Jul 4, 2021 at 12:08 | answer | added | Markus von Broady | timeline score: 2 | |
Jul 3, 2021 at 23:13 | history | protected | CommunityBot | ||
May 11, 2021 at 20:33 | answer | added | Patrik | timeline score: 1 | |
Jan 31, 2021 at 11:15 | answer | added | Markus von Broady | timeline score: 12 | |
Jul 8, 2015 at 16:13 | history | edited | someonewithpc | CC BY-SA 3.0 |
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Jul 8, 2015 at 16:12 | answer | added | someonewithpc | timeline score: 16 | |
Aug 19, 2014 at 14:10 | vote | accept | Abdul-mu'min Smith | ||
Aug 19, 2014 at 7:10 | answer | added | Greg Zaal | timeline score: 21 | |
Aug 18, 2014 at 14:53 | comment | added | Abdul-mu'min Smith | Yes, all the books are separate objects. Please explain because right now I use the random output of the object info node but it only recognizes two of the textures. My setup is combining 2 of the textures in a Mix RGB node then setting the Fac amount as the Random output of the object info node, I keep repeating this until I have two trees of Mix RGB nodes with Random Fac amounts, then I combine these two trees using the same method. But the material only uses two of the textures for some reason. | |
Aug 18, 2014 at 13:47 | history | tweeted | twitter.com/#!/StackBlender/status/501364708071735297 | ||
Aug 18, 2014 at 7:54 | comment | added | Greg Zaal | Are all the books separate objects? If so, then the random output of the object info node is what you want, and i'll explain. | |
Aug 18, 2014 at 0:50 | answer | added | theStandard | timeline score: 0 | |
Aug 18, 2014 at 0:49 | review | First posts | |||
Aug 18, 2014 at 0:54 | |||||
Aug 18, 2014 at 0:47 | history | asked | Abdul-mu'min Smith | CC BY-SA 3.0 |