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Aug 30, 2019 at 21:04 comment added Anima tionsvfx Yea Im talking about the mouse cursor. The reason I want to use custom volume snapping is because I'd like to avoid using transform operator since it interferes with the modal. That way I can just have it run as a handler. I just want the empty that is being snapped to the volume to 'track to'(like the constraints) towards the mouse cursor. Instead of having that empty's rotation just be static.
Aug 30, 2019 at 13:46 answer added lemon timeline score: 10
Aug 30, 2019 at 11:42 comment added Martynas Žiemys There is a 3d Cursor in Blender and of course mouse cursor as well so it's kind of important to mention which one you are referring to by 'cursor' :) . Your example shows snapping to a surface, so this functionality is already in transform operators. You can enable snapping, set it to surface and then hit g and it's done. You can make a model operator set it up for snapping then actually use transform operator and then set the snapping settings to what they were before at the end of the operation. media.giphy.com/media/fSY5sJsuZRgtBjZgxe/source.gif
Aug 30, 2019 at 11:26 history edited Martynas Žiemys CC BY-SA 4.0
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Aug 30, 2019 at 8:09 comment added Anima tionsvfx Basically have the object orientation follow the mouse, here's an example from another add-on: imgur.com/gallery/cO1GjkT
Aug 30, 2019 at 5:30 comment added Martynas Žiemys Hi. What exactly do you mean by 'tracking to cursor'? What kind of movement would that be?
Aug 30, 2019 at 4:57 history asked Anima tionsvfx CC BY-SA 4.0