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when toggle format what by license comment
Aug 10, 2021 at 14:42 answer added user41986 timeline score: 1
Sep 2, 2019 at 0:48 vote accept vndep
Aug 28, 2019 at 19:23 comment added lemon @acro, all is fine. With the constraints I've not seen your answer is the most accurate.
Aug 28, 2019 at 19:19 comment added acro @lemon was that ok as an edit, then? I did worry I was just being an overzealous noob with the new site features while making the 'python 2.8 / python in blender 2.8' change.
Aug 28, 2019 at 12:40 comment added lemon @acro, yes, had not seen this comment.
Aug 28, 2019 at 12:27 comment added acro @lemon from vndep's add-on comment where he said the test for separation is for objects only varying in that plane. i'm not too experienced with the guidelines yet, thought it clarified the question?
Aug 28, 2019 at 11:22 comment added lemon @acro, why this edit adding "in the XY plane"?
S Aug 28, 2019 at 11:14 history suggested acro CC BY-SA 4.0
Changed question title to more accurately reflect poster's intent (as clarified in comments). Also clarified 'python in Blender 2.8' rather than 'python 2.8' as other comment noted could be misconstrued.
Aug 28, 2019 at 8:41 answer added lemon timeline score: 9
Aug 27, 2019 at 23:18 answer added acro timeline score: 1
Aug 27, 2019 at 22:10 review Suggested edits
S Aug 28, 2019 at 11:14
Aug 27, 2019 at 11:29 comment added brockmann Consider: "python 2.8" is misleading -> Blender is using python 3.7 already
Aug 27, 2019 at 11:21 comment added vndep @acro cubes of uniform size, on the same plane on axis Z; some randomization of Y and X; rotated randomly somewhat on axis Z.
Aug 27, 2019 at 2:29 comment added acro There are various ways of testing for intersection, some more complex than others. How precise do you need to be? Are the objects arbitrary polygonal meshes and you need exact intersection testing, or would just bounding box comparisons suffice? Are you randomizing the rotation and scale as well as location?
Aug 27, 2019 at 2:11 history asked vndep CC BY-SA 4.0