Timeline for Python in Blender 2.8 - testing if two objects overlap in the XY Plane?
Current License: CC BY-SA 4.0
15 events
when toggle format | what | by | license | comment | |
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Aug 10, 2021 at 14:42 | answer | added | user41986 | timeline score: 1 | |
Sep 2, 2019 at 0:48 | vote | accept | vndep | ||
Aug 28, 2019 at 19:23 | comment | added | lemon | @acro, all is fine. With the constraints I've not seen your answer is the most accurate. | |
Aug 28, 2019 at 19:19 | comment | added | acro | @lemon was that ok as an edit, then? I did worry I was just being an overzealous noob with the new site features while making the 'python 2.8 / python in blender 2.8' change. | |
Aug 28, 2019 at 12:40 | comment | added | lemon | @acro, yes, had not seen this comment. | |
Aug 28, 2019 at 12:27 | comment | added | acro | @lemon from vndep's add-on comment where he said the test for separation is for objects only varying in that plane. i'm not too experienced with the guidelines yet, thought it clarified the question? | |
Aug 28, 2019 at 11:22 | comment | added | lemon | @acro, why this edit adding "in the XY plane"? | |
S Aug 28, 2019 at 11:14 | history | suggested | acro | CC BY-SA 4.0 |
Changed question title to more accurately reflect poster's intent (as clarified in comments). Also clarified 'python in Blender 2.8' rather than 'python 2.8' as other comment noted could be misconstrued.
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Aug 28, 2019 at 8:41 | answer | added | lemon | timeline score: 9 | |
Aug 27, 2019 at 23:18 | answer | added | acro | timeline score: 1 | |
Aug 27, 2019 at 22:10 | review | Suggested edits | |||
S Aug 28, 2019 at 11:14 | |||||
Aug 27, 2019 at 11:29 | comment | added | brockmann | Consider: "python 2.8" is misleading -> Blender is using python 3.7 already | |
Aug 27, 2019 at 11:21 | comment | added | vndep | @acro cubes of uniform size, on the same plane on axis Z; some randomization of Y and X; rotated randomly somewhat on axis Z. | |
Aug 27, 2019 at 2:29 | comment | added | acro | There are various ways of testing for intersection, some more complex than others. How precise do you need to be? Are the objects arbitrary polygonal meshes and you need exact intersection testing, or would just bounding box comparisons suffice? Are you randomizing the rotation and scale as well as location? | |
Aug 27, 2019 at 2:11 | history | asked | vndep | CC BY-SA 4.0 |