Timeline for Change Viewport's Orbiting Axis While Sculpting
Current License: CC BY-SA 4.0
4 events
when toggle format | what | by | license | comment | |
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Aug 23, 2019 at 2:32 | comment | added | Keenan | It does rotate. So I can see how this could work. If it's the way I understand now, it's a very cumbersome way to do it, because I would need to make little angle changes hundreds of times during sculpting. | |
Aug 22, 2019 at 2:31 | comment | added | Brandon | Does the camera rotate with the empty? If so, just rotate the camera itself to point directly at the empty. | |
Aug 22, 2019 at 1:36 | comment | added | Keenan | I followed the steps above. The empty snaps to faces. The camera moves with the empty. But the camera is not pointed at the face the empty snaps to. What am I missing? | |
Aug 20, 2019 at 1:57 | history | answered | Brandon | CC BY-SA 4.0 |