Timeline for How to make a property appear in more than one mode?
Current License: CC BY-SA 4.0
5 events
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Aug 7, 2019 at 2:22 | comment | added | mathmaniage |
I figured it out, instead of bpy.context.active_object.pose.bones we gotta use bpy.data.objects[<armature_name>].pose.bones
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Aug 6, 2019 at 16:56 | vote | accept | mathmaniage | ||
Aug 6, 2019 at 16:55 | comment | added | mathmaniage | wow, thanks, that actually worked, but it seems there's no way to get facial deformations in sculpt mode, no particular reason but thought it'd to fun to sculpt deformed faces, because, my script dependent on the current selection of objects, and when I selected the mesh as the active object, the bones were deselected and hence the panel's gone anyways. Do you know any work arounds on that? | |
Aug 6, 2019 at 15:18 | history | edited | Martynas Žiemys | CC BY-SA 4.0 |
added 81 characters in body
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Aug 6, 2019 at 15:08 | history | answered | Martynas Žiemys | CC BY-SA 4.0 |