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moonboots
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It's not clear to me, itEdit: Robin's solution seems that you say contradictory things,more adequate but ifhere is an alternative.

If you want an object to follow a path and some copies to follow behind, without deformation, you could:

  • Give your first object a Follow Path constraint. Click on the Animate Path button and activate the Follow Curve option.
  • Link-duplicate the object as many time as you want (altD then directly press Enter).
  • Change the Offset value of the copied objects.

enter image description here

It's not clear to me, it seems that you say contradictory things, but if you want an object to follow a path and some copies to follow behind, without deformation, you could:

  • Give your first object a Follow Path constraint. Click on the Animate Path button and activate the Follow Curve option.
  • Link-duplicate the object as many time as you want (altD then directly press Enter).
  • Change the Offset value of the copied objects.

enter image description here

Edit: Robin's solution seems more adequate but here is an alternative.

If you want an object to follow a path and some copies to follow behind, without deformation, you could:

  • Give your first object a Follow Path constraint. Click on the Animate Path button and activate the Follow Curve option.
  • Link-duplicate the object as many time as you want (altD then directly press Enter).
  • Change the Offset value of the copied objects.

enter image description here

Source Link
moonboots
  • 167.7k
  • 8
  • 114
  • 181

It's not clear to me, it seems that you say contradictory things, but if you want an object to follow a path and some copies to follow behind, without deformation, you could:

  • Give your first object a Follow Path constraint. Click on the Animate Path button and activate the Follow Curve option.
  • Link-duplicate the object as many time as you want (altD then directly press Enter).
  • Change the Offset value of the copied objects.

enter image description here