Timeline for Cutting a mesh and preserve texture
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Jul 30, 2019 at 2:06 | vote | accept | Dennis Arcos | ||
Jul 29, 2019 at 15:47 | history | edited | Dennis Arcos | CC BY-SA 4.0 |
added 89 characters in body
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Jul 29, 2019 at 15:30 | answer | added | user58715 | timeline score: 0 | |
S Jul 29, 2019 at 15:21 | history | suggested | user58715 | CC BY-SA 4.0 |
add TAG & style correction
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Jul 29, 2019 at 15:12 | review | Suggested edits | |||
S Jul 29, 2019 at 15:21 | |||||
Jul 29, 2019 at 15:06 | comment | added | user58715 | put a screenshot of your normal map and your UV map. maybe your unwrap is wrong | |
Jul 29, 2019 at 15:04 | comment | added | Leander | Have you tried triangulating the ngons? | |
Jul 29, 2019 at 15:00 | review | First posts | |||
Jul 29, 2019 at 17:55 | |||||
Jul 29, 2019 at 14:59 | history | edited | lemon | CC BY-SA 4.0 |
Image link
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Jul 29, 2019 at 14:57 | history | asked | Dennis Arcos | CC BY-SA 4.0 |