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Timeline for Adding an edge loop to a pyramid

Current License: CC BY-SA 4.0

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Dec 4, 2020 at 0:05 vote accept tmighty
Dec 4, 2020 at 0:06
Jul 19, 2019 at 7:40 comment added Robin Betts @tmighty.. see edit.. in the modifier, the UV settings and 'Use Crease' shouldn't make a difference here.. 'Quality' makes some difference at the corners, which will be deleted anyway. Is it just that you're not moving the vertices far enough? (Note dimensions) After nudging the checkerboard vertices up in Z, you can scale all vertices in Z about their median to give a more centered result..
Jul 19, 2019 at 7:30 history edited Robin Betts CC BY-SA 4.0
added 178 characters in body
Jul 18, 2019 at 20:05 comment added tmighty I have uploaded a video here that shows what I'm experiencing: youtu.be/baS_cHY3grg
Jul 18, 2019 at 19:58 comment added tmighty With Blender 2.8, I don't have to apply your steps mentioned in the section ranging from "The subdivision..." to "this mesh.". With Blender 2.80 Beta, I can skip this step. I wanted to get these sharp for a test with the Modifier attached, but I can't get these sharp spikes. Do you think you could perhaps check this? Or is it too early with Blender 2.80beta?
Jul 18, 2019 at 15:34 comment added tmighty Thank you so much! While not exactely the answer to the question, your approach is an amazing piece of art! Thank you!!
Jul 18, 2019 at 9:01 history edited Robin Betts CC BY-SA 4.0
added 69 characters in body
Jul 18, 2019 at 8:00 history edited Robin Betts CC BY-SA 4.0
added 27 characters in body
Jul 18, 2019 at 7:54 history answered Robin Betts CC BY-SA 4.0