Timeline for Cycles: How can the camera position be removed from the Light Path node's Ray Length
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Jul 30, 2014 at 14:06 | comment | added | Greg Zaal | If this is indeed the approach, can someone show an example of an AO render using this method? | |
Jul 30, 2014 at 12:26 | comment | added | MarcClintDion | gandalf3: maybe the TriGAO OSL script will suit your needs. It can detect nearby geometry for self-shading, it does not work well for baking but it does seem useful for camera renders. pressf9.free.fr/compounds/TriGAO.osl | |
Jul 30, 2014 at 12:18 | vote | accept | MarcClintDion | ||
Jul 30, 2014 at 11:00 | comment | added | someonewithpc | @gandalf3 indeed | |
Jul 30, 2014 at 10:25 | comment | added | gandalf3 | The only problem for my case is that it seems impossible to use the length of the non camera rays to determine the appearance of the object itself.. | |
Jul 30, 2014 at 10:18 | history | answered | someonewithpc | CC BY-SA 3.0 |