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Jul 30, 2014 at 14:06 comment added Greg Zaal If this is indeed the approach, can someone show an example of an AO render using this method?
Jul 30, 2014 at 12:26 comment added MarcClintDion gandalf3: maybe the TriGAO OSL script will suit your needs. It can detect nearby geometry for self-shading, it does not work well for baking but it does seem useful for camera renders. pressf9.free.fr/compounds/TriGAO.osl
Jul 30, 2014 at 12:18 vote accept MarcClintDion
Jul 30, 2014 at 11:00 comment added someonewithpc @gandalf3 indeed
Jul 30, 2014 at 10:25 comment added gandalf3 The only problem for my case is that it seems impossible to use the length of the non camera rays to determine the appearance of the object itself..
Jul 30, 2014 at 10:18 history answered someonewithpc CC BY-SA 3.0